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		<title><![CDATA[PhantasyRPG Development Forums - All Forums]]></title>
		<link>http://phantasyrpg.com/dev2/</link>
		<description><![CDATA[PhantasyRPG Development Forums - http://phantasyrpg.com/dev2]]></description>
		<pubDate>Fri, 18 May 2012 09:53:58 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Class Abilities]]></title>
			<link>http://phantasyrpg.com/dev2/showthread.php?tid=6702</link>
			<pubDate>Wed, 09 May 2012 14:13:10 +0000</pubDate>
			<guid isPermaLink="false">http://phantasyrpg.com/dev2/showthread.php?tid=6702</guid>
			<description><![CDATA[Alright so ShadowHunter has said that he is going to try to impliment class specific abilities into the game and has asked that we try to spread the word, and even gather ideas for them. So this thread is to suggest Abilities, they can be any type, battle related or even outside of battle .<br />
<br />
For example an ability for a Hero class could be<br />
"Heroic Aura"<br />
Gain a pre-determined % of attack at the expense of a % of Mp for x amount of battles/rounds<br />
<br />
One for navigator<br />
Navigation Skills<br />
Move anywhere on a map reguardless of movement restrictions (Useful for say Labyrinth like areas where your restricted to 1 tile moves)<br />
<br />
This will be a master list of Suggestions from the ingame forums If you wish to make a suggestion please go here ---&gt; <a href="http://phantasyrpg.com/forums.php?posts=7835" target="_blank">http://phantasyrpg.com/forums.php?posts=7835</a> i will add your suggestion under the appropriate class and give credit where it is needed.<br />
<br />
IF YOU ARE HAVING ISSUES FINDING A SUGGESTION USE CTRL+F and then search for the class <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /> If i havnt given credit where it is due, PM me in game and ill fix it for you]]></description>
			<content:encoded><![CDATA[Alright so ShadowHunter has said that he is going to try to impliment class specific abilities into the game and has asked that we try to spread the word, and even gather ideas for them. So this thread is to suggest Abilities, they can be any type, battle related or even outside of battle .<br />
<br />
For example an ability for a Hero class could be<br />
"Heroic Aura"<br />
Gain a pre-determined % of attack at the expense of a % of Mp for x amount of battles/rounds<br />
<br />
One for navigator<br />
Navigation Skills<br />
Move anywhere on a map reguardless of movement restrictions (Useful for say Labyrinth like areas where your restricted to 1 tile moves)<br />
<br />
This will be a master list of Suggestions from the ingame forums If you wish to make a suggestion please go here ---&gt; <a href="http://phantasyrpg.com/forums.php?posts=7835" target="_blank">http://phantasyrpg.com/forums.php?posts=7835</a> i will add your suggestion under the appropriate class and give credit where it is needed.<br />
<br />
IF YOU ARE HAVING ISSUES FINDING A SUGGESTION USE CTRL+F and then search for the class <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /> If i havnt given credit where it is due, PM me in game and ill fix it for you]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[dun dun dun]]></title>
			<link>http://phantasyrpg.com/dev2/showthread.php?tid=6700</link>
			<pubDate>Fri, 06 Apr 2012 02:07:30 +0000</pubDate>
			<guid isPermaLink="false">http://phantasyrpg.com/dev2/showthread.php?tid=6700</guid>
			<description><![CDATA[*blows the dust of this account*<br />
so i thinking of a few ideas that could be beneficial <br />
how bout daily quests a limited number of different types of special quests that you could do daily  like: <br />
bounty quest : kill x number of monsters<br />
treasure hunt: Bring X number of chests <br />
errands: deliver x number of letters to these poeple<br />
crafting: craft a potion and bring it back or craft x number of potions and bring them back<br />
smithing: smith and item and bring it back or smith x number of itmes and bring them back <br />
 etc ..<br />
<br />
each type of quest could have different ranks s-f <br />
<br />
example: Bounty Quest rank D<br />
<br />
kill 7 cave spiders <br />
rewards exp and a random item]]></description>
			<content:encoded><![CDATA[*blows the dust of this account*<br />
so i thinking of a few ideas that could be beneficial <br />
how bout daily quests a limited number of different types of special quests that you could do daily  like: <br />
bounty quest : kill x number of monsters<br />
treasure hunt: Bring X number of chests <br />
errands: deliver x number of letters to these poeple<br />
crafting: craft a potion and bring it back or craft x number of potions and bring them back<br />
smithing: smith and item and bring it back or smith x number of itmes and bring them back <br />
 etc ..<br />
<br />
each type of quest could have different ranks s-f <br />
<br />
example: Bounty Quest rank D<br />
<br />
kill 7 cave spiders <br />
rewards exp and a random item]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[PRPG Improvements]]></title>
			<link>http://phantasyrpg.com/dev2/showthread.php?tid=6692</link>
			<pubDate>Tue, 28 Feb 2012 02:55:41 +0000</pubDate>
			<guid isPermaLink="false">http://phantasyrpg.com/dev2/showthread.php?tid=6692</guid>
			<description><![CDATA[Open discussion on potential ways to make PRPG better, and renew it to increase the player base/make it fun for new players, and old.<br />
<br />
I will post ideas I have, ways to implement and why I think it's a good idea. If you don't think so, post why. If you have an idea, post it and why.<br />
<br />
<span style="font-weight: bold;">1) Remove Chests</span><br />
<br />
I love chests. They give me the biggest source of crowne in the game. If I sell them, I make millions. If I open them, I receive a ton of items, and EGGS. Eggs, I sell, and make millions! If I choose not to sell, I open chests, get tons of exp from the mobs inside, and eat tons of eggs. Now I'm not rich, but I'm super strong and higher level!<br />
<br />
Chests are great. Too great, that's why they have to go.<br />
<br />
They don't make sense. You don't just walk around and find a treasure chest that nobody else has found yet. If you did, you certainly wouldn't give it away without opening it yourself to see what's inside.<br />
<br />
Chests are the biggest influx of eggs and crowne in the game, and there has long been too much of both.<br />
<br />
<span style="font-weight: bold;">2) Remove Eggs</span><br />
<br />
I love eggs too! They are a huge source of income, and the reason I have so much crowne. They are the reason Tibal is the strongest player in the game by a long shot! I've eaten so many eggs, I can kill mobs in the strongest area in the game, the same as the highest level player in the game, more than twice my level! What sense does that make? Eggs ruined 100% of the challenge. Join the game new, eat a couple eggs, and your level 1 now has the strength of a level 50. Sewer? Farm? Cave? Forest? Graveyard? Who cares! Go straight to Southern Grasslands because now you're a severely overpowered level 1! What's the point in even having those areas if you can just skip them with a few eggs?<br />
<br />
The ability to buy stats ruined game progress as a character. You should not be able to completely jump areas past your level ability, rather, you should have to go to those areas, and level there! They weren't made to pass by unnoticed.<br />
<br />
<span style="font-weight: bold;">3) Max level cap</span><br />
<br />
Without eggs, your level will actually represent your stats. If the castle is a level 200 area, being level 450 just makes you bored. You are in the highest area in the game and you are twice as strong as the creatures, theoretically. If the castle is the highest level area, and the mobs are level 200, then 200 should be max level (210, 250, something close) until a higher area comes out.<br />
<br />
<span style="font-weight: bold;">4) No buying crowne/stats from ppoints</span><br />
<br />
The ability to buy either completely ruins idea 1 and 2.<br />
<br />
<span style="font-weight: bold;">5) Maximum 2 professions</span><br />
<br />
All we have right now is fishing, mining, and blacksmithing. For some reason, alchemy is not a profession, and it should be, which will lead to idea 6. If I am a fisher and a miner, I can't be a blacksmith. The possibilities to mesh professions to be reliant on each other will of course make players want to have more than 2, but with it being only 2 to select, if one of your professions require ingredients only the other can provide, you must rely on another player in that profession to help you. That's good.<br />
<br />
<span style="font-weight: bold;">6) More professions!</span><br />
<br />
Alchemy should be a profession, and hounzalids should have special racial crafting abilities in it to make them the superior alchemists, but not limited to. It should still be a profession. Profession systems are one of the most popular systems in all the big games, and huge money/time sinks. It's a high cost high yield system. Professions are what you should be making crowne from, not magical stat boosting eggs that make you stronger than the strongest monsters in the game. Plenty of other professions can be included into the game. Tailoring, Jewelcrafting, Cook, Herbalist, Scribe, Enchanter. The basic ones, you know.<br />
<br />
Professions would need the possibility that, when you reach the end of it, which would take you either a TON of money, and a lot of time, or a lot of money, and a TON of time. Vast enough to take 1 month at a minimum to get there. Rewards for high level professions would be amazing, items and effects that far surpass what we have now, but new areas that actually make you need them to fight there.<br />
<br />
<span style="font-weight: bold;">7) New Character System</span><br />
<br />
To make 1, 2, 3 and 4 not make everyone quit, all new implementations would only affect players started after they were made. Ex: Eggs, chests and crowne could not be given to any players with a started date of Feb 28 and on. This would prevent any new character from being as unbalanced as the old ones. All new professions and areas would be unplayable to any characters create before Feb 28. That means as of now, everyone. In order to play the new system, you would have to make an alt, or voluntarily request a reset of your character. All the new improvements should be incentive for you to make a new character to try them, or reset a current one. As to not scare everyone off, old character would still remain, you can do the same old stuff you used to, which is basically chat in the tavern and that's it since everybody has already done everything the game has right now. You could still trade with anyone with a date prior to the new changes date, but you wouldn't have any reason to other than to boast to new players about all the cool stuff you had in a broken system.<br />
<br />
If an old character chose to go with a reset to participate in the new system, Trophy in the character profile stating the characters real start date, as a remembrance. <br />
<br />
Why a cut-off date? I could have started a new character the day before it all  started, and send myself tons of eggs and chests and "Cheated" my way through the new system, which is why it would have to be done for everybody prior to.<br />
<br />
<span style="font-weight: bold;">8) Inventory limit. </span><br />
<br />
A REAL inventory limit. How am I carrying 18000 items? Inventory limit should actually be a limit, with an option to increase the limit for crowne, or ppoints only to encourage the donation system.<br />
<br />
<span style="font-weight: bold;">9) SDB Limit</span><br />
<br />
Same as inventory limit above, but for SDB. I have enough items in my SDB to fill everybody elses as well! Crowne/ppoint upgrades.<br />
<br />
<span style="font-weight: bold;">10) Remove Kiosk/Shop</span><br />
<br />
Kiosks are great and a huge source of items for me, but if I'm not there to buy it, I shouldn't get it. Same with Shops. If I want something, remove these and make me actually hunt for it. Having shops and kiosks reduces spam in the tavern due to buying/selling, but it also removed a HUGE social interaction the game had.<br />
<br />
<span style="font-weight: bold;">11) Clan Incentives</span><br />
<br />
(Stolen from BH) Clans are a dime a dozen. If it cost money to upkeep them, only clans with actual motive to be active and be a real clan would exist. There wouldn't be 200 clans with no members rotting around. This would also be a bit of a crowne sink. For incentive, have special flags or blessing a clan can purchase than its members can use. Ex: 500k for a battle flag for your clan that lasts 1 hour, increases experience yield for all creatures you kill by 5%, as long as you're a full member to the clan. This would not only give you incentive to be a full member of that clan, but incite as many members as possible to be active during that hour to get an experience boost.<br />
<br />
<span style="font-weight: bold;">12) Un-tradeable items</span><br />
<br />
To go along with professions would be a whole new set of weapons, armor, minerals, and ingredients that cannot be traded. Rare and powerful items that you can only achieve by mastering professions and creating them, or following a long and difficult quest line to get it. That would give you a reason to earn items/work up for something, rather than just buying it. You could still buy powerful items, but let's say only the 5th most powerful one. 4, 3, 2 and 1 would be up to professions/questline and cannot be traded. <br />
<br />
<span style="font-weight: bold;">13 ) PVP Zones</span><br />
<br />
The battle arena we have now... Nobody uses. Why should they? There's two undefeatable players on it that can one shot anyone who dares turn pvp on! There should be pvp areas, where the only way to pvp someone is if you stand on the <br />
same tile as them. You may fight each other once per hour, to stop someone from completely camping another player. That means eggs/stats could not exist as they are now, or Tibal would just run amok. It would be say, the castle, where since your stats would be level base, and only certain levels and above would be in the castle, you would actually have close fights, depending on your gear, and how far ahead of the other guy you are. There would of course be another area for players to go to that would be similar to the castle, but non pvp, and the mobs would give less experience/reward.<br />
<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Added Feb 29</span><br />
14) Energy Use</span><br />
<br />
Players come and go for many reasons, but energy use is one of them. New players log in and start fighting, 5 minutes later they are out of energy and can't fight anymore. That's not fun at all. We have players that could fight mobs non stop for an entire week and still not run out of energy, why give people a reason to log off? Remove energy for fighting mobs, and mobs only. If a new players wants to spend all day playing prpg fighting enemies and leveling up, I say let him. Let energy remain as it is for everything else (Blacksmithing, fishing, mourning graves etc) because those things we don't want unlimited use for, but for fighting, remove it. Or make it cost a lot less energy to fight.<br />
<br />
<br />
&gt;&gt;&gt;&gt;&gt;&gt;&gt;Reserved&lt;&lt;&lt;&lt;&lt;&lt;&lt;]]></description>
			<content:encoded><![CDATA[Open discussion on potential ways to make PRPG better, and renew it to increase the player base/make it fun for new players, and old.<br />
<br />
I will post ideas I have, ways to implement and why I think it's a good idea. If you don't think so, post why. If you have an idea, post it and why.<br />
<br />
<span style="font-weight: bold;">1) Remove Chests</span><br />
<br />
I love chests. They give me the biggest source of crowne in the game. If I sell them, I make millions. If I open them, I receive a ton of items, and EGGS. Eggs, I sell, and make millions! If I choose not to sell, I open chests, get tons of exp from the mobs inside, and eat tons of eggs. Now I'm not rich, but I'm super strong and higher level!<br />
<br />
Chests are great. Too great, that's why they have to go.<br />
<br />
They don't make sense. You don't just walk around and find a treasure chest that nobody else has found yet. If you did, you certainly wouldn't give it away without opening it yourself to see what's inside.<br />
<br />
Chests are the biggest influx of eggs and crowne in the game, and there has long been too much of both.<br />
<br />
<span style="font-weight: bold;">2) Remove Eggs</span><br />
<br />
I love eggs too! They are a huge source of income, and the reason I have so much crowne. They are the reason Tibal is the strongest player in the game by a long shot! I've eaten so many eggs, I can kill mobs in the strongest area in the game, the same as the highest level player in the game, more than twice my level! What sense does that make? Eggs ruined 100% of the challenge. Join the game new, eat a couple eggs, and your level 1 now has the strength of a level 50. Sewer? Farm? Cave? Forest? Graveyard? Who cares! Go straight to Southern Grasslands because now you're a severely overpowered level 1! What's the point in even having those areas if you can just skip them with a few eggs?<br />
<br />
The ability to buy stats ruined game progress as a character. You should not be able to completely jump areas past your level ability, rather, you should have to go to those areas, and level there! They weren't made to pass by unnoticed.<br />
<br />
<span style="font-weight: bold;">3) Max level cap</span><br />
<br />
Without eggs, your level will actually represent your stats. If the castle is a level 200 area, being level 450 just makes you bored. You are in the highest area in the game and you are twice as strong as the creatures, theoretically. If the castle is the highest level area, and the mobs are level 200, then 200 should be max level (210, 250, something close) until a higher area comes out.<br />
<br />
<span style="font-weight: bold;">4) No buying crowne/stats from ppoints</span><br />
<br />
The ability to buy either completely ruins idea 1 and 2.<br />
<br />
<span style="font-weight: bold;">5) Maximum 2 professions</span><br />
<br />
All we have right now is fishing, mining, and blacksmithing. For some reason, alchemy is not a profession, and it should be, which will lead to idea 6. If I am a fisher and a miner, I can't be a blacksmith. The possibilities to mesh professions to be reliant on each other will of course make players want to have more than 2, but with it being only 2 to select, if one of your professions require ingredients only the other can provide, you must rely on another player in that profession to help you. That's good.<br />
<br />
<span style="font-weight: bold;">6) More professions!</span><br />
<br />
Alchemy should be a profession, and hounzalids should have special racial crafting abilities in it to make them the superior alchemists, but not limited to. It should still be a profession. Profession systems are one of the most popular systems in all the big games, and huge money/time sinks. It's a high cost high yield system. Professions are what you should be making crowne from, not magical stat boosting eggs that make you stronger than the strongest monsters in the game. Plenty of other professions can be included into the game. Tailoring, Jewelcrafting, Cook, Herbalist, Scribe, Enchanter. The basic ones, you know.<br />
<br />
Professions would need the possibility that, when you reach the end of it, which would take you either a TON of money, and a lot of time, or a lot of money, and a TON of time. Vast enough to take 1 month at a minimum to get there. Rewards for high level professions would be amazing, items and effects that far surpass what we have now, but new areas that actually make you need them to fight there.<br />
<br />
<span style="font-weight: bold;">7) New Character System</span><br />
<br />
To make 1, 2, 3 and 4 not make everyone quit, all new implementations would only affect players started after they were made. Ex: Eggs, chests and crowne could not be given to any players with a started date of Feb 28 and on. This would prevent any new character from being as unbalanced as the old ones. All new professions and areas would be unplayable to any characters create before Feb 28. That means as of now, everyone. In order to play the new system, you would have to make an alt, or voluntarily request a reset of your character. All the new improvements should be incentive for you to make a new character to try them, or reset a current one. As to not scare everyone off, old character would still remain, you can do the same old stuff you used to, which is basically chat in the tavern and that's it since everybody has already done everything the game has right now. You could still trade with anyone with a date prior to the new changes date, but you wouldn't have any reason to other than to boast to new players about all the cool stuff you had in a broken system.<br />
<br />
If an old character chose to go with a reset to participate in the new system, Trophy in the character profile stating the characters real start date, as a remembrance. <br />
<br />
Why a cut-off date? I could have started a new character the day before it all  started, and send myself tons of eggs and chests and "Cheated" my way through the new system, which is why it would have to be done for everybody prior to.<br />
<br />
<span style="font-weight: bold;">8) Inventory limit. </span><br />
<br />
A REAL inventory limit. How am I carrying 18000 items? Inventory limit should actually be a limit, with an option to increase the limit for crowne, or ppoints only to encourage the donation system.<br />
<br />
<span style="font-weight: bold;">9) SDB Limit</span><br />
<br />
Same as inventory limit above, but for SDB. I have enough items in my SDB to fill everybody elses as well! Crowne/ppoint upgrades.<br />
<br />
<span style="font-weight: bold;">10) Remove Kiosk/Shop</span><br />
<br />
Kiosks are great and a huge source of items for me, but if I'm not there to buy it, I shouldn't get it. Same with Shops. If I want something, remove these and make me actually hunt for it. Having shops and kiosks reduces spam in the tavern due to buying/selling, but it also removed a HUGE social interaction the game had.<br />
<br />
<span style="font-weight: bold;">11) Clan Incentives</span><br />
<br />
(Stolen from BH) Clans are a dime a dozen. If it cost money to upkeep them, only clans with actual motive to be active and be a real clan would exist. There wouldn't be 200 clans with no members rotting around. This would also be a bit of a crowne sink. For incentive, have special flags or blessing a clan can purchase than its members can use. Ex: 500k for a battle flag for your clan that lasts 1 hour, increases experience yield for all creatures you kill by 5%, as long as you're a full member to the clan. This would not only give you incentive to be a full member of that clan, but incite as many members as possible to be active during that hour to get an experience boost.<br />
<br />
<span style="font-weight: bold;">12) Un-tradeable items</span><br />
<br />
To go along with professions would be a whole new set of weapons, armor, minerals, and ingredients that cannot be traded. Rare and powerful items that you can only achieve by mastering professions and creating them, or following a long and difficult quest line to get it. That would give you a reason to earn items/work up for something, rather than just buying it. You could still buy powerful items, but let's say only the 5th most powerful one. 4, 3, 2 and 1 would be up to professions/questline and cannot be traded. <br />
<br />
<span style="font-weight: bold;">13 ) PVP Zones</span><br />
<br />
The battle arena we have now... Nobody uses. Why should they? There's two undefeatable players on it that can one shot anyone who dares turn pvp on! There should be pvp areas, where the only way to pvp someone is if you stand on the <br />
same tile as them. You may fight each other once per hour, to stop someone from completely camping another player. That means eggs/stats could not exist as they are now, or Tibal would just run amok. It would be say, the castle, where since your stats would be level base, and only certain levels and above would be in the castle, you would actually have close fights, depending on your gear, and how far ahead of the other guy you are. There would of course be another area for players to go to that would be similar to the castle, but non pvp, and the mobs would give less experience/reward.<br />
<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Added Feb 29</span><br />
14) Energy Use</span><br />
<br />
Players come and go for many reasons, but energy use is one of them. New players log in and start fighting, 5 minutes later they are out of energy and can't fight anymore. That's not fun at all. We have players that could fight mobs non stop for an entire week and still not run out of energy, why give people a reason to log off? Remove energy for fighting mobs, and mobs only. If a new players wants to spend all day playing prpg fighting enemies and leveling up, I say let him. Let energy remain as it is for everything else (Blacksmithing, fishing, mourning graves etc) because those things we don't want unlimited use for, but for fighting, remove it. Or make it cost a lot less energy to fight.<br />
<br />
<br />
&gt;&gt;&gt;&gt;&gt;&gt;&gt;Reserved&lt;&lt;&lt;&lt;&lt;&lt;&lt;]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Charon's Dev Thread]]></title>
			<link>http://phantasyrpg.com/dev2/showthread.php?tid=6653</link>
			<pubDate>Sat, 07 Jan 2012 16:20:57 +0000</pubDate>
			<guid isPermaLink="false">http://phantasyrpg.com/dev2/showthread.php?tid=6653</guid>
			<description><![CDATA[So, I don't know if anyone here is paying attention, but I signed up about a week ago or so and I'm working on getting myself on the GA team. <br />
<br />
<span style="font-weight: bold;">This is my thread for my spritework and any and all progress done for PRPG.</span><br />
<br />
It'll be updated often, so check on back, and feel free to comment on things.<br />
<br />
<span style="text-decoration: underline;">CURRENT PROJECTS:</span><br />
-First Promotion Attack Animations<br />
-Various minor tweaks and fixes to the current lineup of original work<br />
-Hounzalids... some year.<br />
-Rhizards... lots of work to be done here, likely going to consume all my time for a good long time to come.<hr />
Heres the Rhizard Class chart, updated 01/07/2012<br />
Just so I can get my bearings and examine things closer and easier in one swift image.<br />
<br />
I'll be posting any changes or tweaked stuff I do on this sheet here for feedback. <br />
<br />
This post also reserved as a "collection" post, to host all work so one won't have to dig through this thread to find relevant sprites.<br />
<br />
EDIT: A few collections of my works...<br />
<a href="http://senretsu69.sheezyart.com" target="_blank">http://senretsu69.sheezyart.com</a> My sprites and Artwork...<br />
<a href="http://www.drunkduck.com/User/Senretsu" target="_blank">http://www.drunkduck.com/User/Senretsu</a> My hundreds (literally) of spritecomics<br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".png" />&nbsp;&nbsp;<a href="attachment.php?aid=20508" target="_blank">Male_Rhizard_Chart.png</a> (Size: 54.42 KB / Downloads: 11)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[So, I don't know if anyone here is paying attention, but I signed up about a week ago or so and I'm working on getting myself on the GA team. <br />
<br />
<span style="font-weight: bold;">This is my thread for my spritework and any and all progress done for PRPG.</span><br />
<br />
It'll be updated often, so check on back, and feel free to comment on things.<br />
<br />
<span style="text-decoration: underline;">CURRENT PROJECTS:</span><br />
-First Promotion Attack Animations<br />
-Various minor tweaks and fixes to the current lineup of original work<br />
-Hounzalids... some year.<br />
-Rhizards... lots of work to be done here, likely going to consume all my time for a good long time to come.<hr />
Heres the Rhizard Class chart, updated 01/07/2012<br />
Just so I can get my bearings and examine things closer and easier in one swift image.<br />
<br />
I'll be posting any changes or tweaked stuff I do on this sheet here for feedback. <br />
<br />
This post also reserved as a "collection" post, to host all work so one won't have to dig through this thread to find relevant sprites.<br />
<br />
EDIT: A few collections of my works...<br />
<a href="http://senretsu69.sheezyart.com" target="_blank">http://senretsu69.sheezyart.com</a> My sprites and Artwork...<br />
<a href="http://www.drunkduck.com/User/Senretsu" target="_blank">http://www.drunkduck.com/User/Senretsu</a> My hundreds (literally) of spritecomics<br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".png" />&nbsp;&nbsp;<a href="attachment.php?aid=20508" target="_blank">Male_Rhizard_Chart.png</a> (Size: 54.42 KB / Downloads: 11)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[New Event: Marley's Ghost!]]></title>
			<link>http://phantasyrpg.com/dev2/showthread.php?tid=6634</link>
			<pubDate>Sat, 03 Dec 2011 05:32:34 +0000</pubDate>
			<guid isPermaLink="false">http://phantasyrpg.com/dev2/showthread.php?tid=6634</guid>
			<description><![CDATA[A Holiday Event presented during December.<br />
<br />
Marley never did like the Holiday Season and he took this sentiment with him to the grave. Now every year come December he rises up to cause trouble for the Cajar’s Carolers! While they want only to fill the streets with cheer, Marley disrupts them by stealing their song books! They’ve asked you if you can track down Marley and get their books back .<br />
<br />
Marley is wandering around the West of Cajar and can only be fought via an ambush. If defeated he drops a ‘Song Book’ –these can’t be traded. Once the Holiday Season is over Marley's ghost disappears for another year and the Carolers reclaim their Song Books, rewarding you based on how many Song Books you managed to get back from Marley.<br />
<br />
<span style="font-style: italic;">2011</span><br />
Start Date: December 2nd (Midnight)<br />
End Date: December 31st (Midnight)]]></description>
			<content:encoded><![CDATA[A Holiday Event presented during December.<br />
<br />
Marley never did like the Holiday Season and he took this sentiment with him to the grave. Now every year come December he rises up to cause trouble for the Cajar’s Carolers! While they want only to fill the streets with cheer, Marley disrupts them by stealing their song books! They’ve asked you if you can track down Marley and get their books back .<br />
<br />
Marley is wandering around the West of Cajar and can only be fought via an ambush. If defeated he drops a ‘Song Book’ –these can’t be traded. Once the Holiday Season is over Marley's ghost disappears for another year and the Carolers reclaim their Song Books, rewarding you based on how many Song Books you managed to get back from Marley.<br />
<br />
<span style="font-style: italic;">2011</span><br />
Start Date: December 2nd (Midnight)<br />
End Date: December 31st (Midnight)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[ART]]></title>
			<link>http://phantasyrpg.com/dev2/showthread.php?tid=5302</link>
			<pubDate>Thu, 25 Aug 2011 16:22:17 +0000</pubDate>
			<guid isPermaLink="false">http://phantasyrpg.com/dev2/showthread.php?tid=5302</guid>
			<description><![CDATA[My first post is of my concept art for my custom equipment. <br />
<br />
<br />
I'm obviously not an expert, it needs re-colored and re-shaded at the very least. Feel free to alter it, but if you re-post it, please mention me.<br />
<br />
<br />
My three new customs include: <br />
<br />
Aegis   (shield)<br />
<br />
Amulet of Heroes<br />
<br />
Helm of Atonement<br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".gif" />&nbsp;&nbsp;<a href="attachment.php?aid=20490" target="_blank">aegis2.gif</a> (Size: 315 bytes / Downloads: 52)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".gif" />&nbsp;&nbsp;<a href="attachment.php?aid=20488" target="_blank">amuletheroes.gif</a> (Size: 301 bytes / Downloads: 52)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".gif" />&nbsp;&nbsp;<a href="attachment.php?aid=20489" target="_blank">helmofatonement.gif</a> (Size: 334 bytes / Downloads: 52)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[My first post is of my concept art for my custom equipment. <br />
<br />
<br />
I'm obviously not an expert, it needs re-colored and re-shaded at the very least. Feel free to alter it, but if you re-post it, please mention me.<br />
<br />
<br />
My three new customs include: <br />
<br />
Aegis   (shield)<br />
<br />
Amulet of Heroes<br />
<br />
Helm of Atonement<br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".gif" />&nbsp;&nbsp;<a href="attachment.php?aid=20490" target="_blank">aegis2.gif</a> (Size: 315 bytes / Downloads: 52)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".gif" />&nbsp;&nbsp;<a href="attachment.php?aid=20488" target="_blank">amuletheroes.gif</a> (Size: 301 bytes / Downloads: 52)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".gif" />&nbsp;&nbsp;<a href="attachment.php?aid=20489" target="_blank">helmofatonement.gif</a> (Size: 334 bytes / Downloads: 52)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Pet Abilities]]></title>
			<link>http://phantasyrpg.com/dev2/showthread.php?tid=5289</link>
			<pubDate>Fri, 29 Jul 2011 20:35:05 +0000</pubDate>
			<guid isPermaLink="false">http://phantasyrpg.com/dev2/showthread.php?tid=5289</guid>
			<description><![CDATA[Ok so right now, pets don't gain exp every combat like they used to do (Back in the old old days I know).<br />
<br />
So to give people an incentive to stop levelling up their character, and to actually allow their pet to fight and level up, I had an idea, Pet Abilities!<br />
<br />
Rabbit:<br />
Ability - Lunch*<br />
Pet is targeted before character<br />
<br />
Hawk<br />
Ability - Predator**<br />
Attacks enemy before getting attacked by enemy<br />
<br />
Wolf<br />
Ability - Snarl***<br />
Prevents the enemy/enemies from attacking during that round<br />
<br />
<br />
*Triggering ability, not guaranteed, fairly high chance, 33-50%<br />
<br />
**Melee enemies only, range or magic can still attack first<br />
<br />
***Calculated individually for each creature , 15-33% chance]]></description>
			<content:encoded><![CDATA[Ok so right now, pets don't gain exp every combat like they used to do (Back in the old old days I know).<br />
<br />
So to give people an incentive to stop levelling up their character, and to actually allow their pet to fight and level up, I had an idea, Pet Abilities!<br />
<br />
Rabbit:<br />
Ability - Lunch*<br />
Pet is targeted before character<br />
<br />
Hawk<br />
Ability - Predator**<br />
Attacks enemy before getting attacked by enemy<br />
<br />
Wolf<br />
Ability - Snarl***<br />
Prevents the enemy/enemies from attacking during that round<br />
<br />
<br />
*Triggering ability, not guaranteed, fairly high chance, 33-50%<br />
<br />
**Melee enemies only, range or magic can still attack first<br />
<br />
***Calculated individually for each creature , 15-33% chance]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Race specific day.]]></title>
			<link>http://phantasyrpg.com/dev2/showthread.php?tid=5275</link>
			<pubDate>Fri, 01 Jul 2011 12:01:14 +0000</pubDate>
			<guid isPermaLink="false">http://phantasyrpg.com/dev2/showthread.php?tid=5275</guid>
			<description><![CDATA[I had an idea, in which every race has a specific day in a week where they get transported in an area where they get double experience for each monster killed. Depending on the lvl monsters will appear that are actually do-able for them. For example a lvl 1 character gets enemies as goblin punks but gain the double exp when killing them, and for example I get cave spiders and rock golems that instead of 19-26 experience give like 38-52 experience. Also I was thinking of something like:<br />
Lvl 1-5 -&gt; Sewer enemies.<br />
Lvl 5-10 -&gt; Farm/Forest enemies.<br />
Lvl 10-20 -&gt; Forest/Cave enemies<br />
Lvl 20-30 -&gt; Cave/Graveyard enemies.<br />
Lvl 30-40 -&gt; Graveyard/Sogra enemies. etcc.<br />
Lvl 120+ -&gt; Ruins and Castle etc.<br />
<br />
There are no chances of ambushes since its kinda harsh being lvl 120 and getting ambushed by an castle enemy etc.<br />
<br />
I know this will be a lot of work because of calculating experiences etc, but I think it'll lure new players to this game, and old players to have a bit fun leveling again.<br />
<br />
Since I don't know what area comes beyond the Sogra I would say the admins could enter the rest.<br />
<br />
<br />
Ofcourse it should be able to exit the double-experience area, but it should be able to re-enter it too by a link at Cajar or something.]]></description>
			<content:encoded><![CDATA[I had an idea, in which every race has a specific day in a week where they get transported in an area where they get double experience for each monster killed. Depending on the lvl monsters will appear that are actually do-able for them. For example a lvl 1 character gets enemies as goblin punks but gain the double exp when killing them, and for example I get cave spiders and rock golems that instead of 19-26 experience give like 38-52 experience. Also I was thinking of something like:<br />
Lvl 1-5 -&gt; Sewer enemies.<br />
Lvl 5-10 -&gt; Farm/Forest enemies.<br />
Lvl 10-20 -&gt; Forest/Cave enemies<br />
Lvl 20-30 -&gt; Cave/Graveyard enemies.<br />
Lvl 30-40 -&gt; Graveyard/Sogra enemies. etcc.<br />
Lvl 120+ -&gt; Ruins and Castle etc.<br />
<br />
There are no chances of ambushes since its kinda harsh being lvl 120 and getting ambushed by an castle enemy etc.<br />
<br />
I know this will be a lot of work because of calculating experiences etc, but I think it'll lure new players to this game, and old players to have a bit fun leveling again.<br />
<br />
Since I don't know what area comes beyond the Sogra I would say the admins could enter the rest.<br />
<br />
<br />
Ofcourse it should be able to exit the double-experience area, but it should be able to re-enter it too by a link at Cajar or something.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[some of my signatures]]></title>
			<link>http://phantasyrpg.com/dev2/showthread.php?tid=3</link>
			<pubDate>Fri, 28 Jan 2011 16:28:22 +0000</pubDate>
			<guid isPermaLink="false">http://phantasyrpg.com/dev2/showthread.php?tid=3</guid>
			<description><![CDATA[They all vary from diffrent time periods... but ya<br />
i also had made some banners too for some runescape clans<br />
<br />
<img src="http://i108.photobucket.com/albums/n16/pyropure17/sigs/cheyyyy.jpg" border="0" alt="[Image: cheyyyy.jpg]" /><br />
<img src="http://i108.photobucket.com/albums/n16/pyropure17/sigs/muhahaha.jpg" border="0" alt="[Image: muhahaha.jpg]" /><br />
<img src="http://i108.photobucket.com/albums/n16/pyropure17/sigs/kingdomheartsssss.jpg" border="0" alt="[Image: kingdomheartsssss.jpg]" /><br />
<img src="http://i108.photobucket.com/albums/n16/pyropure17/sigs/dotssssig.jpg" border="0" alt="[Image: dotssssig.jpg]" /><br />
<img src="http://i108.photobucket.com/albums/n16/pyropure17/sigs/kakashi.jpg" border="0" alt="[Image: kakashi.jpg]" /><br />
<img src="http://i108.photobucket.com/albums/n16/pyropure17/sigs/idkkkklol.jpg" border="0" alt="[Image: idkkkklol.jpg]" /><br />
<img src="http://i108.photobucket.com/albums/n16/pyropure17/sigs/bluerose13xx.jpg" border="0" alt="[Image: bluerose13xx.jpg]" /><br />
<br />
<img src="http://i108.photobucket.com/albums/n16/pyropure17/sigs/support.png" border="0" alt="[Image: support.png]" /><br />
<img src="http://i108.photobucket.com/albums/n16/pyropure17/sigs/jakessig.png" border="0" alt="[Image: jakessig.png]" /><br />
<img src="http://i108.photobucket.com/albums/n16/pyropure17/sigs/fyo75s.png" border="0" alt="[Image: fyo75s.png]" />]]></description>
			<content:encoded><![CDATA[They all vary from diffrent time periods... but ya<br />
i also had made some banners too for some runescape clans<br />
<br />
<img src="http://i108.photobucket.com/albums/n16/pyropure17/sigs/cheyyyy.jpg" border="0" alt="[Image: cheyyyy.jpg]" /><br />
<img src="http://i108.photobucket.com/albums/n16/pyropure17/sigs/muhahaha.jpg" border="0" alt="[Image: muhahaha.jpg]" /><br />
<img src="http://i108.photobucket.com/albums/n16/pyropure17/sigs/kingdomheartsssss.jpg" border="0" alt="[Image: kingdomheartsssss.jpg]" /><br />
<img src="http://i108.photobucket.com/albums/n16/pyropure17/sigs/dotssssig.jpg" border="0" alt="[Image: dotssssig.jpg]" /><br />
<img src="http://i108.photobucket.com/albums/n16/pyropure17/sigs/kakashi.jpg" border="0" alt="[Image: kakashi.jpg]" /><br />
<img src="http://i108.photobucket.com/albums/n16/pyropure17/sigs/idkkkklol.jpg" border="0" alt="[Image: idkkkklol.jpg]" /><br />
<img src="http://i108.photobucket.com/albums/n16/pyropure17/sigs/bluerose13xx.jpg" border="0" alt="[Image: bluerose13xx.jpg]" /><br />
<br />
<img src="http://i108.photobucket.com/albums/n16/pyropure17/sigs/support.png" border="0" alt="[Image: support.png]" /><br />
<img src="http://i108.photobucket.com/albums/n16/pyropure17/sigs/jakessig.png" border="0" alt="[Image: jakessig.png]" /><br />
<img src="http://i108.photobucket.com/albums/n16/pyropure17/sigs/fyo75s.png" border="0" alt="[Image: fyo75s.png]" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[My art...first attempts]]></title>
			<link>http://phantasyrpg.com/dev2/showthread.php?tid=4</link>
			<pubDate>Sat, 22 Jan 2011 15:32:58 +0000</pubDate>
			<guid isPermaLink="false">http://phantasyrpg.com/dev2/showthread.php?tid=4</guid>
			<description><![CDATA[<img src="http://i53.tinypic.com/2zs1moh.gif" border="0" alt="[Image: 2zs1moh.gif]" /><br />
Eldron Shield.Gif<br />
<img src="http://i56.tinypic.com/m8pawp.png" border="0" alt="[Image: m8pawp.png]" /><br />
Green Shield.gif<br />
<img src="http://i53.tinypic.com/dcr315.png" border="0" alt="[Image: dcr315.png]" /><br />
Valiant Dark Protector.Gif<br />
<img src="http://i55.tinypic.com/1omuu0.gif" border="0" alt="[Image: 1omuu0.gif]" /><br />
Tear of Rebirth.Gif<br />
<img src="http://i54.tinypic.com/wunqdk.png" border="0" alt="[Image: wunqdk.png]" /><br />
sword(dunno what to call yet)<br />
This is an attempt at me doing art be nice with comments plz first shot at art<br />
<br />
ive editted to add extras in and will continue to do so for time being till i get bored of this lol...]]></description>
			<content:encoded><![CDATA[<img src="http://i53.tinypic.com/2zs1moh.gif" border="0" alt="[Image: 2zs1moh.gif]" /><br />
Eldron Shield.Gif<br />
<img src="http://i56.tinypic.com/m8pawp.png" border="0" alt="[Image: m8pawp.png]" /><br />
Green Shield.gif<br />
<img src="http://i53.tinypic.com/dcr315.png" border="0" alt="[Image: dcr315.png]" /><br />
Valiant Dark Protector.Gif<br />
<img src="http://i55.tinypic.com/1omuu0.gif" border="0" alt="[Image: 1omuu0.gif]" /><br />
Tear of Rebirth.Gif<br />
<img src="http://i54.tinypic.com/wunqdk.png" border="0" alt="[Image: wunqdk.png]" /><br />
sword(dunno what to call yet)<br />
This is an attempt at me doing art be nice with comments plz first shot at art<br />
<br />
ive editted to add extras in and will continue to do so for time being till i get bored of this lol...]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[New Stat Magic Find]]></title>
			<link>http://phantasyrpg.com/dev2/showthread.php?tid=5</link>
			<pubDate>Fri, 14 Jan 2011 04:39:36 +0000</pubDate>
			<guid isPermaLink="false">http://phantasyrpg.com/dev2/showthread.php?tid=5</guid>
			<description><![CDATA[How about having a new stat called magic find that allows you to find more eggs and more often.]]></description>
			<content:encoded><![CDATA[How about having a new stat called magic find that allows you to find more eggs and more often.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Magic Sack]]></title>
			<link>http://phantasyrpg.com/dev2/showthread.php?tid=7</link>
			<pubDate>Mon, 03 Jan 2011 11:16:33 +0000</pubDate>
			<guid isPermaLink="false">http://phantasyrpg.com/dev2/showthread.php?tid=7</guid>
			<description><![CDATA[Hey i thought of something cool eveyone<br />
how about being able to buy a magic sack from mandys<br />
that allows you to increase the amount of items that you can carry<br />
maybe up to 1500 so each upgrade would cost phans/crowns.<br />
Inital cost would be expensive either in crowns or phans and<br />
maybe you have to do a quest for mandy to get the sack.<br />
<br />
Magic sack quest<br />
<br />
step 1 you go to mandys and she tells you that there is a wolf problem in the grasslands, she said if you kill 10 wolves and bring back some wolf pelt/fur then she will make you a magic sack.<br />
<br />
step 2 you go to kill ten wolves<br />
<br />
step 3 you go back to mandy and she says she needs the wolves skinned<br />
<br />
step 4 you go to tyler but he only successfully skins one<br />
<br />
step 5 you tell mandy that you could only get one wolf pelt/fur <br />
she says that is fine and makes you a magic sack but says you have to come back tommorrow to get it<br />
<br />
step 6 you go back the next day and pick up sack.<br />
<br />
To make it more interesting you could do other things that she needs like skeleton bones found on the skeletons in the cave maybe kill 10 of them so that she can grind them into dust and add them to the wolf pelt/magic sack.<br />
<br />
Even do it so you have to find a pestal and bowl to grind up the bones found in the graveyard maybe behind a tomestone that has been place there fairly recently and a lich king attacks you you kill it then take the bowl and pedestal to mandys.]]></description>
			<content:encoded><![CDATA[Hey i thought of something cool eveyone<br />
how about being able to buy a magic sack from mandys<br />
that allows you to increase the amount of items that you can carry<br />
maybe up to 1500 so each upgrade would cost phans/crowns.<br />
Inital cost would be expensive either in crowns or phans and<br />
maybe you have to do a quest for mandy to get the sack.<br />
<br />
Magic sack quest<br />
<br />
step 1 you go to mandys and she tells you that there is a wolf problem in the grasslands, she said if you kill 10 wolves and bring back some wolf pelt/fur then she will make you a magic sack.<br />
<br />
step 2 you go to kill ten wolves<br />
<br />
step 3 you go back to mandy and she says she needs the wolves skinned<br />
<br />
step 4 you go to tyler but he only successfully skins one<br />
<br />
step 5 you tell mandy that you could only get one wolf pelt/fur <br />
she says that is fine and makes you a magic sack but says you have to come back tommorrow to get it<br />
<br />
step 6 you go back the next day and pick up sack.<br />
<br />
To make it more interesting you could do other things that she needs like skeleton bones found on the skeletons in the cave maybe kill 10 of them so that she can grind them into dust and add them to the wolf pelt/magic sack.<br />
<br />
Even do it so you have to find a pestal and bowl to grind up the bones found in the graveyard maybe behind a tomestone that has been place there fairly recently and a lich king attacks you you kill it then take the bowl and pedestal to mandys.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Dear Santa...Claus]]></title>
			<link>http://phantasyrpg.com/dev2/showthread.php?tid=8</link>
			<pubDate>Sun, 26 Dec 2010 03:05:16 +0000</pubDate>
			<guid isPermaLink="false">http://phantasyrpg.com/dev2/showthread.php?tid=8</guid>
			<description><![CDATA[<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>&lt;?php<br />
mysql_connect("localhost", "root") or die(mysql_error());<br />
mysql_select_db("card") or die(mysql_error());<br />
<br />
error_reporting (E_ALL ^ E_NOTICE);<br />
class card<br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;public &#36;type;<br />
&nbsp;&nbsp;&nbsp;&nbsp;public &#36;name;<br />
&nbsp;&nbsp;&nbsp;&nbsp;public function card(&#36;a,&#36;b)<br />
&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&#36;this-&gt;type = &#36;a;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&#36;this-&gt;name = &#36;b;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&#36;cardtype = new cardType(&#36;this-&gt;type,&#36;this-&gt;name);<br />
&nbsp;&nbsp;&nbsp;&nbsp;}<br />
}<br />
class cardType extends card<br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;public function cardType(&#36;x,&#36;y)<br />
&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if (&#36;x == "equipment" || &#36;x == "spell" || &#36;x == "character" || &#36;x == "trap")<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;echo "Card created type: ".&#36;x." name: ".&#36;y."&lt;br /&gt;";<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&#36;this-&gt;giveType(&#36;x,&#36;y);<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;else<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;echo "Card type '".&#36;x."' does not exist";<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />
&nbsp;&nbsp;&nbsp;&nbsp;}<br />
&nbsp;&nbsp;&nbsp;&nbsp;public function giveType(&#36;a,&#36;b)<br />
&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;echo "What will card do?";<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if (&#36;a == "trap")<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;?&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;form method="post" action="&lt;?php echo &#36;_SERVER['PHP_SELF']; ?&gt;" /&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;p&gt;Enter Damage Amount Card Will Deal: &lt;input type="textbox" name="damagevalue" /&gt;&lt;/p&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;input type="radio" name="damage" value="lightning"/&gt;Lightning&lt;br /&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;input type="radio" name="damage" value="fire"/&gt;Fire&lt;br /&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;input type="radio" name="damage" value="pain"/&gt;Pain&lt;br /&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;input type="submit" value="Submit Values" /&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;?php<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&#36;damagevalue = &#36;_POST['damagevalue'];<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&#36;traptype = &#36;_POST['damage'];<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if (&#36;damagevalue &gt; 0)<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;echo &#36;a." card named ".&#36;b." deals ".&#36;traptype." damage of ".&#36;damagevalue;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;mysql_query("INSERT INTO createCard(name,type,trap) VALUES('".&#36;b."','".&#36;a."','".&#36;traptype."') ") or die(mysql_error());<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if (&#36;a == "equipment")<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;?&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;form method="post" action="&lt;?php echo &#36;_SERVER['PHP_SELF']; ?&gt;" /&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;p&gt;What Type of Equipment and Bonus Stats:&lt;/p&gt;&lt;br /&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;input type="radio" name="equip" value="armor"/&gt;Armor&lt;br /&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;input type="radio" name="equip" value="amulet"/&gt;Amulet&lt;br /&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;input type="radio" name="equip" value="helm"/&gt;Helm&lt;br /&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;input type="radio" name="equip" value="weapon"/&gt;Weapon&lt;br /&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;input type="radio" name="equip" value="shield"/&gt;Shield&lt;br /&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;input type="textbox" name="value" /&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;input type="submit" value="Submit Values" /&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;?php<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&#36;damvalue = &#36;_POST['value'];<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&#36;equipment = &#36;_POST['equip'];<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if (&#36;damvalue &gt; 0)<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;echo &#36;a." card named ".&#36;b." deals ".&#36;equipment." damage bonus of ".&#36;damvalue;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;mysql_query("INSERT INTO createCard(name,type,equiptype,numbervalue) VALUES('".&#36;b."','".&#36;a."','".&#36;equip."','".&#36;damvalue."') ") or die(mysql_error());<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if (&#36;a == "spell")<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;?&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;form method="post" action="&lt;?php echo &#36;_SERVER['PHP_SELF']; ?&gt;" /&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;p&gt;What Damage Will the Spell Deal: &lt;input type="textbox" name="damagevalue" /&gt;&lt;/p&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;input type="radio" name="spell" value="water"/&gt;Water&lt;br /&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;input type="radio" name="spell" value="fire"/&gt;Fire&lt;br /&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;input type="radio" name="spell" value="nature"/&gt;Nature&lt;br /&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;input type="radio" name="spell" value="air"/&gt;Air&lt;br /&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;input type="radio" name="spell" value="stone"/&gt;Stone&lt;br /&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;input type="submit" value="Submit Values" /&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;?php<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&#36;spelltype = &#36;_POST['spell'];<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&#36;damagevalue = &#36;_POST['damagevalue'];<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if (&#36;damagevalue &gt; 0)<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;echo &#36;a." card named ".&#36;b." deals ".&#36;spelltype." damage of ".&#36;damagevalue;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;mysql_query("INSERT INTO createCard(name,type,element,numbervalue) VALUES('".&#36;b."','".&#36;a."','".&#36;spelltype."','".&#36;damagevalue."') ") or die(mysql_error());<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if (&#36;a == "character")<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;?&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;form method="post" action="&lt;?php echo &#36;_SERVER['PHP_SELF']; ?&gt;" /&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;p&gt;What Type of Character: &lt;input type="radio" name="sex" value="male" /&gt;Male &lt;input type="radio" name="sex" value="female" /&gt;Female&lt;/p&gt;&lt;br /&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;input type="radio" name="char" value="hound"/&gt;Hounzalid&lt;br /&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;input type="radio" name="char" value="rhizard"/&gt;Rhizard&lt;br /&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;input type="radio" name="char" value="human"/&gt;Human&lt;br /&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;input type="radio" name="char" value="undead"/&gt;Undead&lt;br /&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;input type="radio" name="char" value="eldron"/&gt;Eldron&lt;br /&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;input type="submit" value="Submit Values" /&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;?php<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&#36;sex = &#36;_POST['sex'];<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&#36;character = &#36;_POST['char'];<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if (isset(&#36;_POST['sex']) || isset(&#36;_POST['char']))<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;echo &#36;a." card named ".&#36;b." is a ".&#36;character." that is a ".&#36;sex;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;mysql_query("INSERT INTO createCard(name,type,race,gender) VALUES('".&#36;b."','".&#36;a."','".&#36;character."','".&#36;sex."') ") or die(mysql_error());<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;}<br />
}<br />
?&gt;<br />
&lt;form method ="post" action="&lt;?php echo &#36;_SERVER['PHP_SELF']; ?&gt;" /&gt;<br />
&lt;p&gt;Enter Card Type: &lt;input name="type" type="radio" value="character"/&gt;Character&lt;input name="type" type="radio" value="spell"/&gt;Magic Spell&lt;input name="type" type="radio" value="equipment"/&gt;Equipment&lt;input name="type" type="radio" value="trap"/&gt;Trap&lt;/p&gt;<br />
&lt;p&gt;Enter Card Name: &lt;input name="name" type="textbox"/&gt;&lt;/p&gt;<br />
&lt;input type="submit" value="Create Card" /&gt;<br />
&lt;br /&gt;&lt;br /&gt;<br />
&lt;?php<br />
&#36;cname = &#36;_POST['name'];<br />
&#36;ctype = &#36;_POST['type'];<br />
&#36;lengthn = strlen(&#36;cname);<br />
if (&#36;lengthn &gt; 1 &amp;&amp; &#36;ctype !== " ")<br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&#36;card = new card(&#36;ctype,&#36;cname);<br />
}<br />
?&gt;</code></div></div>
]]></description>
			<content:encoded><![CDATA[<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>&lt;?php<br />
mysql_connect("localhost", "root") or die(mysql_error());<br />
mysql_select_db("card") or die(mysql_error());<br />
<br />
error_reporting (E_ALL ^ E_NOTICE);<br />
class card<br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;public &#36;type;<br />
&nbsp;&nbsp;&nbsp;&nbsp;public &#36;name;<br />
&nbsp;&nbsp;&nbsp;&nbsp;public function card(&#36;a,&#36;b)<br />
&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&#36;this-&gt;type = &#36;a;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&#36;this-&gt;name = &#36;b;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&#36;cardtype = new cardType(&#36;this-&gt;type,&#36;this-&gt;name);<br />
&nbsp;&nbsp;&nbsp;&nbsp;}<br />
}<br />
class cardType extends card<br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;public function cardType(&#36;x,&#36;y)<br />
&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if (&#36;x == "equipment" || &#36;x == "spell" || &#36;x == "character" || &#36;x == "trap")<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;echo "Card created type: ".&#36;x." name: ".&#36;y."&lt;br /&gt;";<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&#36;this-&gt;giveType(&#36;x,&#36;y);<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;else<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;echo "Card type '".&#36;x."' does not exist";<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />
&nbsp;&nbsp;&nbsp;&nbsp;}<br />
&nbsp;&nbsp;&nbsp;&nbsp;public function giveType(&#36;a,&#36;b)<br />
&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;echo "What will card do?";<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if (&#36;a == "trap")<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;?&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;form method="post" action="&lt;?php echo &#36;_SERVER['PHP_SELF']; ?&gt;" /&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;p&gt;Enter Damage Amount Card Will Deal: &lt;input type="textbox" name="damagevalue" /&gt;&lt;/p&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;input type="radio" name="damage" value="lightning"/&gt;Lightning&lt;br /&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;input type="radio" name="damage" value="fire"/&gt;Fire&lt;br /&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;input type="radio" name="damage" value="pain"/&gt;Pain&lt;br /&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;input type="submit" value="Submit Values" /&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;?php<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&#36;damagevalue = &#36;_POST['damagevalue'];<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&#36;traptype = &#36;_POST['damage'];<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if (&#36;damagevalue &gt; 0)<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;echo &#36;a." card named ".&#36;b." deals ".&#36;traptype." damage of ".&#36;damagevalue;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;mysql_query("INSERT INTO createCard(name,type,trap) VALUES('".&#36;b."','".&#36;a."','".&#36;traptype."') ") or die(mysql_error());<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if (&#36;a == "equipment")<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;?&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;form method="post" action="&lt;?php echo &#36;_SERVER['PHP_SELF']; ?&gt;" /&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;p&gt;What Type of Equipment and Bonus Stats:&lt;/p&gt;&lt;br /&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;input type="radio" name="equip" value="armor"/&gt;Armor&lt;br /&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;input type="radio" name="equip" value="amulet"/&gt;Amulet&lt;br /&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;input type="radio" name="equip" value="helm"/&gt;Helm&lt;br /&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;input type="radio" name="equip" value="weapon"/&gt;Weapon&lt;br /&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;input type="radio" name="equip" value="shield"/&gt;Shield&lt;br /&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;input type="textbox" name="value" /&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;input type="submit" value="Submit Values" /&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;?php<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&#36;damvalue = &#36;_POST['value'];<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&#36;equipment = &#36;_POST['equip'];<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if (&#36;damvalue &gt; 0)<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;echo &#36;a." card named ".&#36;b." deals ".&#36;equipment." damage bonus of ".&#36;damvalue;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;mysql_query("INSERT INTO createCard(name,type,equiptype,numbervalue) VALUES('".&#36;b."','".&#36;a."','".&#36;equip."','".&#36;damvalue."') ") or die(mysql_error());<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if (&#36;a == "spell")<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;?&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;form method="post" action="&lt;?php echo &#36;_SERVER['PHP_SELF']; ?&gt;" /&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;p&gt;What Damage Will the Spell Deal: &lt;input type="textbox" name="damagevalue" /&gt;&lt;/p&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;input type="radio" name="spell" value="water"/&gt;Water&lt;br /&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;input type="radio" name="spell" value="fire"/&gt;Fire&lt;br /&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;input type="radio" name="spell" value="nature"/&gt;Nature&lt;br /&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;input type="radio" name="spell" value="air"/&gt;Air&lt;br /&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;input type="radio" name="spell" value="stone"/&gt;Stone&lt;br /&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;input type="submit" value="Submit Values" /&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;?php<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&#36;spelltype = &#36;_POST['spell'];<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&#36;damagevalue = &#36;_POST['damagevalue'];<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if (&#36;damagevalue &gt; 0)<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;echo &#36;a." card named ".&#36;b." deals ".&#36;spelltype." damage of ".&#36;damagevalue;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;mysql_query("INSERT INTO createCard(name,type,element,numbervalue) VALUES('".&#36;b."','".&#36;a."','".&#36;spelltype."','".&#36;damagevalue."') ") or die(mysql_error());<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if (&#36;a == "character")<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;?&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;form method="post" action="&lt;?php echo &#36;_SERVER['PHP_SELF']; ?&gt;" /&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;p&gt;What Type of Character: &lt;input type="radio" name="sex" value="male" /&gt;Male &lt;input type="radio" name="sex" value="female" /&gt;Female&lt;/p&gt;&lt;br /&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;input type="radio" name="char" value="hound"/&gt;Hounzalid&lt;br /&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;input type="radio" name="char" value="rhizard"/&gt;Rhizard&lt;br /&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;input type="radio" name="char" value="human"/&gt;Human&lt;br /&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;input type="radio" name="char" value="undead"/&gt;Undead&lt;br /&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;input type="radio" name="char" value="eldron"/&gt;Eldron&lt;br /&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;input type="submit" value="Submit Values" /&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&lt;?php<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&#36;sex = &#36;_POST['sex'];<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&#36;character = &#36;_POST['char'];<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if (isset(&#36;_POST['sex']) || isset(&#36;_POST['char']))<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;echo &#36;a." card named ".&#36;b." is a ".&#36;character." that is a ".&#36;sex;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;mysql_query("INSERT INTO createCard(name,type,race,gender) VALUES('".&#36;b."','".&#36;a."','".&#36;character."','".&#36;sex."') ") or die(mysql_error());<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;}<br />
}<br />
?&gt;<br />
&lt;form method ="post" action="&lt;?php echo &#36;_SERVER['PHP_SELF']; ?&gt;" /&gt;<br />
&lt;p&gt;Enter Card Type: &lt;input name="type" type="radio" value="character"/&gt;Character&lt;input name="type" type="radio" value="spell"/&gt;Magic Spell&lt;input name="type" type="radio" value="equipment"/&gt;Equipment&lt;input name="type" type="radio" value="trap"/&gt;Trap&lt;/p&gt;<br />
&lt;p&gt;Enter Card Name: &lt;input name="name" type="textbox"/&gt;&lt;/p&gt;<br />
&lt;input type="submit" value="Create Card" /&gt;<br />
&lt;br /&gt;&lt;br /&gt;<br />
&lt;?php<br />
&#36;cname = &#36;_POST['name'];<br />
&#36;ctype = &#36;_POST['type'];<br />
&#36;lengthn = strlen(&#36;cname);<br />
if (&#36;lengthn &gt; 1 &amp;&amp; &#36;ctype !== " ")<br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&#36;card = new card(&#36;ctype,&#36;cname);<br />
}<br />
?&gt;</code></div></div>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Fatigue system to battles.]]></title>
			<link>http://phantasyrpg.com/dev2/showthread.php?tid=9</link>
			<pubDate>Sun, 26 Dec 2010 00:58:06 +0000</pubDate>
			<guid isPermaLink="false">http://phantasyrpg.com/dev2/showthread.php?tid=9</guid>
			<description><![CDATA[I suggest a "fatigue" system per say.....would make the game a bit more realistic....it would be when your on full hp you deal your normal attack with maybe a very small boost for your first attack say maybe 5%....and as you lose hp you deal less damage but when yopu hit like 10% maybe even 5% you get a "adrenaline boost" that lets you deal 150% more then normal as a final last ditch effort to win...but if by then your monster is dead you start to lose hp turn by turn slightly 10hp for example....all effects disppear after battle and you can gain the adrenaline boost if u enter the battle with 20%hp or less to prevent people abusing it.<br />
<br />
your feedback although its all welcome please word it nicly]]></description>
			<content:encoded><![CDATA[I suggest a "fatigue" system per say.....would make the game a bit more realistic....it would be when your on full hp you deal your normal attack with maybe a very small boost for your first attack say maybe 5%....and as you lose hp you deal less damage but when yopu hit like 10% maybe even 5% you get a "adrenaline boost" that lets you deal 150% more then normal as a final last ditch effort to win...but if by then your monster is dead you start to lose hp turn by turn slightly 10hp for example....all effects disppear after battle and you can gain the adrenaline boost if u enter the battle with 20%hp or less to prevent people abusing it.<br />
<br />
your feedback although its all welcome please word it nicly]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Pets - starting from level 1]]></title>
			<link>http://phantasyrpg.com/dev2/showthread.php?tid=11</link>
			<pubDate>Mon, 13 Dec 2010 02:06:03 +0000</pubDate>
			<guid isPermaLink="false">http://phantasyrpg.com/dev2/showthread.php?tid=11</guid>
			<description><![CDATA[I think there needs to be something done about the way pets work in the game.  I am only a level 20 and a pretty new player, so I haven't had the years of game play to get my pet to a level where he is actually useful.  I can't imagine the time you high level players have put into your pet.<br />
<br />
Here is what I think needs changing:<br />
<br />
1)There is NOWHERE in the game that you can take your pet safely to battle to level up at the beginning.  Not even the lowly sewers.  A pet should have at least a chance down there with those nothing enemies, don't you think?  When my pet dies within the first two or three battles from getting hit once or twice, and doesn't get a hit in, so gets no experience, well, it is pretty discouraging.  Shouldn't you be able to bring your pet there and they at least can go toe to toe with sludgeling and gain experience that way?<br />
<br />
2)So battling is out.  What is the other option?  The pet park.  It costs 1 energy to play hide-and-seek with your pet so that it can gain 1 experience.  It needs 31 experience to reach level two.  More for levels after that.  It takes a few levels before it even has a chance in battle.  So you are stuck in the park for, lets say 100 experience at least (conservative guess).  thats 100 energy.  Energy is pretty precious.  31 energy for one level.  That, again, is discouraging.<br />
<br />
3)If that wasn't enough to turn you off of your pet, check this out.  You have played with your pet three or four times.  You hit play again, because you want to get to that stinking second level before your hair turns grey.  But what's this?  Your pet is hungry!  He won't play anymore!  So you have to invest in some berries, the cheapest being at 53c, and you need one for every time you play.<br />
<br />
So to sum up...  You have one long, tedious option to bring your pet to a place where he is even remotely useful.  To simply get to level two, it will cost me:<br />
<br />
31 energy<br />
1,643 crowne<br />
<br />
...seems rather a steep price to pay for a useless level two pet.<br />
<br />
We have added magic to the game, and congrats for that giant step forward.  Could we fix a little thing that causes massive headaches?]]></description>
			<content:encoded><![CDATA[I think there needs to be something done about the way pets work in the game.  I am only a level 20 and a pretty new player, so I haven't had the years of game play to get my pet to a level where he is actually useful.  I can't imagine the time you high level players have put into your pet.<br />
<br />
Here is what I think needs changing:<br />
<br />
1)There is NOWHERE in the game that you can take your pet safely to battle to level up at the beginning.  Not even the lowly sewers.  A pet should have at least a chance down there with those nothing enemies, don't you think?  When my pet dies within the first two or three battles from getting hit once or twice, and doesn't get a hit in, so gets no experience, well, it is pretty discouraging.  Shouldn't you be able to bring your pet there and they at least can go toe to toe with sludgeling and gain experience that way?<br />
<br />
2)So battling is out.  What is the other option?  The pet park.  It costs 1 energy to play hide-and-seek with your pet so that it can gain 1 experience.  It needs 31 experience to reach level two.  More for levels after that.  It takes a few levels before it even has a chance in battle.  So you are stuck in the park for, lets say 100 experience at least (conservative guess).  thats 100 energy.  Energy is pretty precious.  31 energy for one level.  That, again, is discouraging.<br />
<br />
3)If that wasn't enough to turn you off of your pet, check this out.  You have played with your pet three or four times.  You hit play again, because you want to get to that stinking second level before your hair turns grey.  But what's this?  Your pet is hungry!  He won't play anymore!  So you have to invest in some berries, the cheapest being at 53c, and you need one for every time you play.<br />
<br />
So to sum up...  You have one long, tedious option to bring your pet to a place where he is even remotely useful.  To simply get to level two, it will cost me:<br />
<br />
31 energy<br />
1,643 crowne<br />
<br />
...seems rather a steep price to pay for a useless level two pet.<br />
<br />
We have added magic to the game, and congrats for that giant step forward.  Could we fix a little thing that causes massive headaches?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Christmas Contest Entries]]></title>
			<link>http://phantasyrpg.com/dev2/showthread.php?tid=12</link>
			<pubDate>Wed, 01 Dec 2010 02:11:34 +0000</pubDate>
			<guid isPermaLink="false">http://phantasyrpg.com/dev2/showthread.php?tid=12</guid>
			<description><![CDATA[The Smile that Hides It All<br />
<br />
A snowflake drifted down in the air, and landed down on something losing its warmth by the minute. It kept its original form for just a second before it started to melt. Trickling down the peach, purple-tinged surface it soon got squashed into the hard-packed dirt floor. Moving forward, the shaking surface turned slightly towards the right, and trembled for a few seconds. Partially lifting itself off the floor caused a muffled noise to occur somewhere farther back. Another foot also partially lifted itself off the floor at the same time, and two shaking hands began to scramble backwards as the foot did the same. <br />
<br />
The hands and feet were attached to a young boyâs legs and arms. This young boy had just fallen on his rump on a cold day in the farm after spotting a horse. The horseâs breath was coming out as steam, and it looked ready to trample the poor boy beneath its hooves. Scrambling backwards crab-style the young boy began to move away from the horse hoping to get away before it could crush him into the ground. Turning around the boy got on his feet and stumbled forward before he regained his balance and started running as fast as his cold little feet would allow. His heart started pumping blood more quickly due to his adrenaline and his running. Not daring to look back, and enjoying the little warmth that the increased blood flow offered he started running a little faster. <br />
The rapid increase of blood flow made the little boyâs head dizzy, and with dizziness came blurred vision. Sparing a glance over his shoulder the boy came to a slamming halt, and fell on his rump again. A horse walked up to the little boy, no reaction, no frightened scramble away as the boy just lay there with blood trickling down the side of his head where he hit the tree. Some whispered words came from the tree near the boy, and the horse laid down near the boy. A couple hours later a squat, old man was walking towards the tree while mumbling underneath his breath about an arm brace. Snapping out of his reverie he noticed the young boy and the horse side by side. Frowning the old man bent down and wrapped his arms around the boy and grunted in a concentrated effort as he hefted him onto the horse. Slapping the horseâs rump, the old man woke the horse and lead it to his barn. A stout stick snapped under the horseâs weight as it walked away from the tree where the boy was laying.<br />
<br />
The old man tells the boy to check out the Skill Specialist, whom is living in a very distinguishable house on the side of the road, so heâll know what path(s) to choose in life after gaining some experience out in the world. The young boy does just that and finds a man dressed in a fancy suit leaning against one of the pillars of the porch of the Skill Specialistâs house. Tucking his hat in between his arm and chest the man greeted the boy with a smile, his teeth gleaming white. His orange hair was combed back, and his face showed little to no signs that he spent much time outside. Off to the side lay an unconscious figure slumping against the back side of the house, just barely out of the boyâs line of sight. The gentleman offers the suggestion of discussing the possible paths in life for the boy over a nice warm meal at the Magi Cafe; which the boy joyfully accepts. Ushering him away from the slumped figure the pair headed off to the Magi Cafe. <br />
<br />
Somewhere in the conversation the gentleman tried to casually suggest a career choice, to the boy, involving killing people and then stealing their eggs which he could then sell or eat as he chose. He also went on to say that were the victimsâ blood to completely cover his clothing that their lifeblood would make the wearer of that clothing to age at an extremely slow rate. The clothing would then remain bright red to symbolize that the clothing was imbued with this unnatural ability (other word maybe?). In face for most of the time this was the only topic he talked about, but at the time the only thing the boy showed interest was in his food.<br />
How to lead up to him getting the suit and the sack?<br />
<br />
They parted ways after the conversation was over and the boy had a couple of feasts worth of food at the Magi CafÃ©. A little stuffed the boy headed over to the Tavern to let his food settle and ask a few questions of the friendly patrons. While he was opening the doors to the Tavern for his first time some papers magically appeared in his hands, which he initialed at the bottom just so he could move on. A conversation was going on, but quickly stopped while people greeted him, one of the greetings being âWelcome, S.C.â The patrons that greeted him also let him know if he had any questions that they would help him as best they could. Just then an Eldron burst through the door spouting profanity for no apparent reason. A female at the bar, dressed in Crimson Guard attire, got up, turned around and walked forward. With a steady voice and clear line of sight towards the profaning Eldron she said, âstop the cussing, please.â Random profanity turned into directed threats at the female. In a slightly raised voice the female responded saying âthis is your second warning, Iâm asking you to respect the members of the Crimson Guard.â Not giving up the Eldron continued on the rant saying only one final thing, before getting tossed out of the Tavern by two Crimson Guards who appeared out of nowhere. Various emotions were displayed by the patrons as some laughed, others cheered, and some didnât even seem fazed as if this happened often. After returning to the bar the lady sat down and returned to the conversation after muttering about paperwork. Santa Claus, as the patrons had greeted him, walked up to the bar and found an empty seat.<br />
<br />
Curious about the recent commotion he tapped a nearby patron on their shoulder. Santa asked, âUm, excuse me, would you happen to know what that was all about?â Suddenly a barrage of answers bombarded Santa, and from piecing it all together he figured out that the Eldron was breaking the rules, and the female wearing the armor was a Crimson Guard, a member of the Royal Army. The Crimson Guard being a unit of peacekeepers meant to make sure the citizens of the city follow the established rules. Soaking in this flood of information, he ventured to ask âwhere is a good place to gain some experience, for some as inexperienced as myself?â A few people shouted out âSogra!â in unison and then started bursting out in laughter. Before he could ask where or what sogra was other people mentioned the Sewers, the Farm with good equipment, or the Crypt or even the sogra with custom-made gear. He thanked everybody for their help, exited the Tavern, and went searching Cajar for the sewers.<br />
<br />
It wasnât hard to find the sewers, all Santa did was follow the lingering smell of sewage. While climbing down the ladder he was surrounded by a wave of stench. His eyes began to water and his nostrils instinctively began closing up to keep the smell out. After walking around for a bit he finally got over the smell, for the most part, and spotted a figure nearby. Figuring normal citizens wouldnât venture down here he sprang into action. Throwing a punch, at what had turned out to be a Cajarian thug he got the first hit which bruised the thugâs face and split his lip. A swing from the thugâs legs knocked Santa to the ground, but Santa managed to minimize the damage by rolling so the impact was lessened. The kicks and punches continued on for a minute until the thug fell down, defeated. Santa rifled through the thugâs pockets and found several crowne. While make sure the crowne was safely secured in his bag he noticed some equipment; a helm and a set of armor. It didnât take an Air Master to figure out that equipping the armor was in his benefit, so he took a few minutes to don the armor. With armor equipped he went in search of more enemies to fight. Several minutes passed while he fought many opponents in which he gave blows to those combatants, but was spared receiving any thanks to his armor. Exhaustion came sooner than he would have liked, but it gave him time to contemplate over the battles to think about what he had learned. From the contemplation he realized his muscles were a little more compact, he was more agile, and he could think more clearly. While rummaging around in his back to check how much crowne he had gathered from the battles his hands passed over an oval object. Upon further examination he saw it was an almost rustic-colored egg that gave such an aura that one might say you could feel it.<br />
<br />
Remembering that the tavernâs menu offered a refreshing beverage, and curious about the egg he had just found he started climbing up the ladder to exit sewer. Before he made his way up three rungs somebody slid down the ladder and jumped off his head. Wool brushed against the back of Santaâs head as the person dropped to the floor. Flustered about the audacity of the behavior of the delinquent, but not wanting to escalate the situation he grumbled to himself as he climbed another couple of rungs. Too busy concentrating on grasping the rungs above him Santa didnât notice a figure standing by the manhole. A throwing knife sliced through Santaâs wool robe embedding itself into his shoulder, a barely audible âtch!â came from up by the manhole. As the knife tore into his shoulder Santa cried out in pain, lost his grip and fell back into the sewers blacking out momentarily. He got up, and remembered where he was, and what had happened the last few minutes. The knife was gone, but the pain was still there. Deciding that he better do something about the wound he climbed up the ladder, and on wobbling legs began walking to the Tavern. <br />
The tavern doors swung open as Santa stumbled in, he practically fell as he took a seat at an empty booth. There was a trail of blood leading from the Tavern doors to the spot at the booth that Santa had picked, and the Bartender did not seem very pleased at this. A waitress came by and set a bucket of soapy water, and a mop by the booth and said âFor when you get better. Is there anything I can get you? Perhaps a nice steaming steak, and a foaming mug of ale? The steak does wonders for the injured, and the ale is rather revitalizing.â and smiled at him. Santa just managed to nod his head weakly, and put out the required amount of crowne for the two items. As the first waitress bustled off into the kitchen another one was already coming out, and bringing his food and mug of ale to his table. Too weak to even really think about the speed of the service, with an appetite that was born of hunger and a body needing nourishment Santa dug into the steak almost as if it were going to be his last meal. Through the secrets of the recipe or by some magic Santa was feeling completely better after finishing the steak. His wounds had closed up and left no trace of ever being there. Blood wasnât coming out of the now-healed injury, but there was still blood leftover from when it was open. After getting up Santa picked up the mop and mopped up the mess his blood had made on the Tavern floor. He went to the washroom and cleaned up as best he could, and sat back down at the booth wondering if he should order a couple more mugs of ale. <br />
<br />
It was Santaâs turn to have someone tap on his shoulder. Santa turned around to face the person in the booth behind him wondering what the person was going to ask of him. âYou seemed to have cleaned up the floor and your shoulder pretty well, but you missed the back of your headâ said a Hounzalid whom sounded a little befuddled about this. The Hounzalid wasnât the only one befuddled about this as was evident when Santa lifted his hand to the back of his head and noticed some his hair was sticking to the back of his head. Through the misfortunes he had come across in the sewers he did not remember sustaining any damage to the back of his head, and strangest of all was the blood was only on the back of his head and didnât go farther down than that. An image flashed in his mind and then it became clear to him what had happened. Santa replied saying âtâwas just something that brushed against my head. I actually had a question of my own. What exactly isâ¦â Santa trailed off while rummaging through his bag, âhmmâ¦itâs an eggâ he began saying as the crowne in his bag jingled while he rummaged around some more, âcolored reddish-brown giving off an aura that you could feel.â<br />
â50,000 crowne for the eggâ yelled a Rhizard sitting by the fireplace.<br />
<br />
â60,000â shouted out by a female Eldron sitting at the bar.<br />
<br />
This continued on upward, with a few more patrons involved than just those two, until it reached 125,000, where some silence followed. Finally after a few seconds of silence someone said â125 thousand and 1.â<br />
<br />
âCome on, you should at least up it in increments of 1,000 ,â said an Undead Knight.<br />
<br />
The bidder responded, âlet the egg owner decide that.â<br />
<br />
All eyes turned toward Santa Claus, but he just sat there looking bewildered until he realized they were talking about him. Fishing in his bag some more didnât get him the egg, so he showed his hands empty as he pulled them out of his bag. He shrugged saying, âit must have fallen out of my bag while I ran into bad luck while exiting the sewers.â<br />
<br />
Sighs of disappointment came out of quite a few mouths while some people mumbled that he probably ate it and just forgot.<br />
The Hounzalid said âDonât mind then, theyâre just eager to get their hands on a Champion Egg. That Is without a doubt, the egg you claimed to have stumbled across. As you could have told from the bids, itâs a pretty good egg to find in your travels. Consuming it fills you with mysterious experience that magically leads you to learning more about yourself. Of all the eggs in this world, the Champion egg is the rarest of them all. âHereâ the Hounzalid said as he handed Santa a gray book titled Egg Anthology, âif you read up on this youâll know what benefits each egg you come across bestows upon you should consume it. By the way you can call me Kezel.â He extended his paw, and smiled warmly. <br />
<br />
Santa and Kezel shook hand and paw, Santa smiled back, and thanked him for the book. He ordered a couple of ales, gulped them down, and went to check out the weapons store. There was a small variety of weapons, only a few of which seemed fir for him at the time though. He settled for a brown-handled, short sword with a blade covered in frost. While heading off to the farm he decided heâd settle the score with the horse that gave him a scare, or dispatch any hostile animals that came across his path. Fear brought back the memory of the farmâs location. It wasnât long until he was opening the gate, and made his way into the farm. Upon hearing hoof beats he turned to face the source and brandished his sword while shouting âhah!â The horse seemed disinterested and continued trotting along its merry way.<br />
<br />
His instincts told him to have his sword ready, and for good reason as he came across a chicken running around as if someone cut its head off, which wasnât the case this time around. The chicken started to head towards Santa so he pulled his arm back and swung at the chicken. Some feathers fell to the ground with some of the chickenâs blood. Then chicken feathers started going in every direction as the chicken began flapping its wings wildly while heading in Santaâs direction. It tried pecking at Santa, but its beak couldnât get through Santaâs thick wool coat. It wasnât long until Santa was standing over a dead chicken of which he tore off a leg and cooked. He walked around for a while and fought some more hysterical farm animals. He sold the resources he gathered from their bodies for a small amount of crowne per item. A couple hours passed and Santa felt he had experienced enough in the world that he could start focusing on a certain set of skills. It was getting dark out, but he figured the Skill Specialist wouldnât mind some company this late at night.<br />
<br />
By the time Santa made it to the Skill Specialistâs any light from the moons was blocked by an overcast sky. He knocked on the door and waited outside for a response. After a few minutes of rubbing his hands to keep warm, and still no response Santa figured it was best to come back another time. He didnât really remember anything that caught his attention when the gentleman was talking to him about specializing his skills in the Magi Cafe. He made his way to the Tavern, found a booth, and fell asleep. His dreams consisted of shadowy figures throwing daggers at him from all directions, leaving his wool coat stained red in his own blood. He woke suddenly from someone shaking his shoulder and saying his name, âheyâ¦hey, Santa! Santa, wake up.â Santaâs eyes shot open looking around, and noticed there werenât any shadowy figures near him, but rather a literally fuzzy face. Something about the face looked familiar, and then the events of yesterday filled in the blank. Kezel was standing over Santa looking worried and said âI see youâve finally come to. You must have had a bad dream, because you were rolling around on the ground beneath the table.â<br />
<br />
Santa looked above him and saw the underside of a table, then looked at where he was laying down which happened to be the floor. He got up from the floor, and though he thought the wooden planks as a floor worked well for the look of the Tavern he didnât think they worked well as a bed. His back and arms were aching and yet he felt full of energy. âItâs nothing, if I let one bad dream get to me I might make a habit of it and then get nowhere in life. Thanks for the concern though. Even with all thatâs happened I feel quite energized, and think Iâll go work off this energy by fighting some hostile animals in the farm. Santa ran off to the farm, and began to whittle down all that energy he had in the morning by fighting. Heâd go back to the Tavern to enjoy some ale before going back to the farm to fight some more, and when heâd run out of energy heâd spend time chatting with Kezel and some of the other patrons of the Tavern.<br />
<br />
This had become a routine for Santa over the last couple days until he felt like he was ready for more of a challenge. He had equipped himself with some new armor, and a better weapon. Then the routine changed from going to the farm to going to the forest. A couple weeks went by like this, until he had come across better equipment yet again, fights were going by quickly, and he decided to try out the cave southeast of Cajar. Several weeks went by and it was the same thing; new armor, quick fights, and then switching to the Crypt. Upon entering the Crypt a specter had happened upon Santa, and Santa swung his swift sword confident in his ability in hitting it. The sword went right through it leaving the specter mostly intact. The specter also wielding an ectoplasmic sword of its own swung and it wisped right through Santaâs upraised shield. Shudders ran down Santaâs spine several times, and he felt an unnatural chill seeping into his bones, but he wasnât about to let that stop him from continuing to fight. Seeing no particular way to get an effective hit on a creature like this Santa decided to attack while holding his shield so it would be protecting his vital organs. The attack this time didnât seem to faze the specter in the slightest. Its sword swung just like before, and it went right through Santa again. There were fewer shudders this time around, but Santa was realizing this wasnât a fight he was likely to win. Tucking his sword into his belt Santa turned around and started fleeing in the other direction. Luckily the few seconds that the specter was taking in the situation of its running combatant was all Santa needed to get away. <br />
<br />
Upon returning to the Tavern Santa was greeted by the patrons as usual, and when he ordered a steak before his ale there were a few joking gasps. They told him to tough it out in the cave a while longer before he got stronger, and maybe even get some newer gear by that time. After soaking in the wisdom of the more weathered patrons Santa found himself nodding his head in agreement. A couple weeks went by and he had gotten stronger, and equipped himself with sturdier gear, and a fiercer weapon. It was falling into the same rut of fighting, drinking, and chatting it up in the Tavern. No one had gone out to explore other regions surrounding Cajar at this point, so Santa didnât have anywhere else to go for more challenging fights.<br />
<br />
Twenty years went by, and even though Santa had grown older his same old routine hadnât changed any, but things werenât quite the same. Though there were quite a few patrons in the Tavern, some of the old regulars were missing, and have been for at least a couple of years. Santa didnât think much of it though, because he was still having fun talking to Kezel and other patrons about their adventures and his own aspirations. Santa, Kezel, and several others were all hooked on an old bard spinning a tale. ââ¦it had been a long trek across the desert, but the young prince had finally made it to a town. He wasnât sure how dedicated the assassin after him was to his job, but he hoped heâd have a brief respite after the long journey. The young prince rented out a room for the night, and went to bed. A couple hours later the clock stroke midnight downstairs, and all was quiet in the small town. Then all of a sudden-â at that point in the story the Tavern doors slammed open. Everyone around the bard jumped in surprise positive that this was all planned by the weaver of tales. They all looked at him angrily before they started bursting out in laughter, but the only one not laughing was the bard who looked honestly surprised about the interruption of his story. <br />
<br />
The listeners of the story all turned to see six Crimson Guards standing in the Tavern doorway looking around intently. âWeâre going to need all of you to come to the Crimson Tower one by one, no questions asked. Starting with youâ said one of the Crimson Guard as they pointed at the bard. Two Crimson Guards escorted the bard away, and four remained watching over the remaining people in the tavern. Minutes later the bard returned, and then another person was taken away. The pattern continued for well over an hour until everyone was taken away and then returned. There was whispering amongst the guards, and they didnât seem pleased. They closed the door shut behind them, and left without saying anything else. Soon after the guards left rumors began circulating around the tavern. The bard took this opportunity to create rumors of his own leaving some of the patrons laughing, while others seemed truly concerned. One of the patrons was opening the door to leave, but was sounding a little delirious as he began to laugh and say, âhah hahah ahahahaHAHA! Soâ¦I see someone has actually bit on the b-they listened to my advice after all.â He closed the door as he finally left. The bartender began to chuckle at this and said, âI guess the ale wasnât watered down as much as usual. Haha, just joking you guys, you know I couldnât smile while offering you a watered down mug of ale.â Conversations began back up as usual after the rumors started dying down, and the hours passed by.<br />
<br />
When it was getting starting to get late Santa left the Tavern to head off to the crypt for some late-night fights. Before he made it a couple of steps outside of the doors he noticed posters all over walls, some scattered on the floor, and they all were the same. It was a wanted poster, for the capture of someone branded as the Crimson Egg Thief. The strangest thing about the poster wasnât the fact that there wasnât a drawing of the thief, but the rather high bounty which consisted of five champion eggs, and ten each of all the other eggs. Reading further Santa noticed that the title âCrimson Egg Thiefâ came from the lack of blood on the dead victims of-Santa blinked his eyes unsure of what he was reading. He looked back up at the title, and then down at the sentence and then finally at the bounty. He assumed the victims had their eggs stolen, and that was where the second half of the title came from. He took one poster and put it in his bag before he headed out of Cajar to finish his routine for the day, which was interrupted by the guards.<br />
Countless specters dispatched, and one might say countless years later an old man walked into the tavern. His hair was completely white, he had a full beard, and some might joke that he seemed to have a full stomach too. He sat down at a large table where a young hounzalid, and a few other patrons were deep in a conversation. The young hounzalid looked over at him and said âyou know if my dad were still alive heâd joke about that massive girth youâve got, but then heâd also know that youâre rather strong and agile for your uhâ¦situation.â Santa chuckled at this replying âho ho ho, you certainly have a way with words young one. If you were any less delicate Iâd write up a naughty list and put you right at the top! Your father was a great friend, and heâll live on in my memory until the day I die.â Then he muttered to himself, âguess the Bartender wasnât joking back then, huh Kezel? If that ale was watered down I donât think your son would be making note of my big belly like that.â He pulled out an old faded piece of paper, looking at it put a frown on his face. âMaybe if Iâd spent less time out in the crypt, and more time looking after my friends this,â he spread his arms out indicating the lack of patrons in the Tavern, âwouldnât have happened. I just hope I havenât been a disappointment to you.â The young hounzalid patted him on the back, and hoping to cheer him up said, âdonât be too hard on yourself Santa, but the Crimson Egg Thief hasnât been caught, and the first signs of his deeds were only starting to be noticed when you were around my age.â Santaâs eyes had a glossy look as he was reliving days past, but he soon shook his head and decided heâd focus on what was ahead of him. He got up from his seat, and bid the patrons to have a good day. He was walking out the Tavern when out of the corner of his eye he caught a flash of red before it bumped right into him. The person started running away leaving Santa with a nick in his side. <br />
With amazing speed and agility Santa ran after the assailant and caught up to him in mere seconds. Santa tackled him, and was about to restrain his arms when a hidden blade revealed itself from the assailantâs sleeve. Quickly jumping out of the way Santa pulled out his own weapon, a rusting curved blade on a weathered green handle. The assailant looked at the weapon, and then at Santa and began to smirk. As the smirk was just finishing appearing on the assailantâs face Santa had made his way over there and slammed his fist along with the handle of his weapon into the side of the assailantâs head. He fell like a sack of potatoes. With the assailant knocked unconscious Santa had some time to look him over, he was wearing crimson baggy pants, and an oversized crimson wool coat, and seemed to have dropped a stuffed burlap sack during the scuffle. He looked to be in his mid thirties. The clothesâ¦a crimson red, and a stuffed sack full ofâ¦eggs? Santa peeked into the sack, and saw a massive amount of eggs in there. His stomach started to turn, and he moved his head to the side and threw up. He threw the assailant over his shoulder, and picked up the large sack of eggs and brought both of them to the Crimson Tower plopping them at the feet of the Crimson Guards. He took out the old poster, tossed it their way as well, and just walked out. They took a look at the poster, and a look at the unconscious person and shook their heads. <br />
The Crimson Guards took it upon themselves to investigate this person, and the mysterious large burlap sack that was in his possession. They woke him up, took him into a small room, showed him some clothes and told him to change into them and walked out. The man, not seeing any way out, decided to follow along for now. He knocked on the door letting the guards know he had finished changing, and when they opened the door they saw an old man with salt and pepper hair. They looked down at the crimson outfit laying on the ground, and one of the guards whispered to the others, âthis is going to have to be brought to our superiorâs attention, right now. Someone go get the man who apprehended thisâ¦this abomination.â<br />
<br />
A couple Crimson Guards walked into the Tavern, and asked around for someone with a description that fit generally well for Santa. The young hounzalid looked over in the guardsâ direction, and motioned them over his way. âYou must be looking for Santa Claus. Itâs really none of my business to ask why, so you might as well go to the crypt to find him. He spends most of his free time there fighting specters.â It wasnât long until the guards came across him, one of them put their hand on his shoulder and said âyouâre coming with me.â They brought him to the council chamber in the Crimson Tower, where they asked him a few questions about the incident. Content with the answers Santa had given them they all nodded their heads while facing each other. âIn honor of helping bring peace to this city of ours, we are offering you the unofficial position in the Crimson Guard as general Peacekeeper. Weâveâ¦uhâ¦fashioned this suit,â showing him a bright red wool coat with what appeared to be white cotton sewn around the edges, bright red baggy pants also with the same material sewn around the bottom edge of the pants, a red pointy hat with the same material sewn on the top, black boots, and a black belt with a golden buckle. âAlso as a reward, we believe you should keep the thiefâs eggs. You can do with them as you will.â Santa thought about it for a moment and decided he could do some good for the citizens of Cajar, and accepted the position.]]></description>
			<content:encoded><![CDATA[The Smile that Hides It All<br />
<br />
A snowflake drifted down in the air, and landed down on something losing its warmth by the minute. It kept its original form for just a second before it started to melt. Trickling down the peach, purple-tinged surface it soon got squashed into the hard-packed dirt floor. Moving forward, the shaking surface turned slightly towards the right, and trembled for a few seconds. Partially lifting itself off the floor caused a muffled noise to occur somewhere farther back. Another foot also partially lifted itself off the floor at the same time, and two shaking hands began to scramble backwards as the foot did the same. <br />
<br />
The hands and feet were attached to a young boyâs legs and arms. This young boy had just fallen on his rump on a cold day in the farm after spotting a horse. The horseâs breath was coming out as steam, and it looked ready to trample the poor boy beneath its hooves. Scrambling backwards crab-style the young boy began to move away from the horse hoping to get away before it could crush him into the ground. Turning around the boy got on his feet and stumbled forward before he regained his balance and started running as fast as his cold little feet would allow. His heart started pumping blood more quickly due to his adrenaline and his running. Not daring to look back, and enjoying the little warmth that the increased blood flow offered he started running a little faster. <br />
The rapid increase of blood flow made the little boyâs head dizzy, and with dizziness came blurred vision. Sparing a glance over his shoulder the boy came to a slamming halt, and fell on his rump again. A horse walked up to the little boy, no reaction, no frightened scramble away as the boy just lay there with blood trickling down the side of his head where he hit the tree. Some whispered words came from the tree near the boy, and the horse laid down near the boy. A couple hours later a squat, old man was walking towards the tree while mumbling underneath his breath about an arm brace. Snapping out of his reverie he noticed the young boy and the horse side by side. Frowning the old man bent down and wrapped his arms around the boy and grunted in a concentrated effort as he hefted him onto the horse. Slapping the horseâs rump, the old man woke the horse and lead it to his barn. A stout stick snapped under the horseâs weight as it walked away from the tree where the boy was laying.<br />
<br />
The old man tells the boy to check out the Skill Specialist, whom is living in a very distinguishable house on the side of the road, so heâll know what path(s) to choose in life after gaining some experience out in the world. The young boy does just that and finds a man dressed in a fancy suit leaning against one of the pillars of the porch of the Skill Specialistâs house. Tucking his hat in between his arm and chest the man greeted the boy with a smile, his teeth gleaming white. His orange hair was combed back, and his face showed little to no signs that he spent much time outside. Off to the side lay an unconscious figure slumping against the back side of the house, just barely out of the boyâs line of sight. The gentleman offers the suggestion of discussing the possible paths in life for the boy over a nice warm meal at the Magi Cafe; which the boy joyfully accepts. Ushering him away from the slumped figure the pair headed off to the Magi Cafe. <br />
<br />
Somewhere in the conversation the gentleman tried to casually suggest a career choice, to the boy, involving killing people and then stealing their eggs which he could then sell or eat as he chose. He also went on to say that were the victimsâ blood to completely cover his clothing that their lifeblood would make the wearer of that clothing to age at an extremely slow rate. The clothing would then remain bright red to symbolize that the clothing was imbued with this unnatural ability (other word maybe?). In face for most of the time this was the only topic he talked about, but at the time the only thing the boy showed interest was in his food.<br />
How to lead up to him getting the suit and the sack?<br />
<br />
They parted ways after the conversation was over and the boy had a couple of feasts worth of food at the Magi CafÃ©. A little stuffed the boy headed over to the Tavern to let his food settle and ask a few questions of the friendly patrons. While he was opening the doors to the Tavern for his first time some papers magically appeared in his hands, which he initialed at the bottom just so he could move on. A conversation was going on, but quickly stopped while people greeted him, one of the greetings being âWelcome, S.C.â The patrons that greeted him also let him know if he had any questions that they would help him as best they could. Just then an Eldron burst through the door spouting profanity for no apparent reason. A female at the bar, dressed in Crimson Guard attire, got up, turned around and walked forward. With a steady voice and clear line of sight towards the profaning Eldron she said, âstop the cussing, please.â Random profanity turned into directed threats at the female. In a slightly raised voice the female responded saying âthis is your second warning, Iâm asking you to respect the members of the Crimson Guard.â Not giving up the Eldron continued on the rant saying only one final thing, before getting tossed out of the Tavern by two Crimson Guards who appeared out of nowhere. Various emotions were displayed by the patrons as some laughed, others cheered, and some didnât even seem fazed as if this happened often. After returning to the bar the lady sat down and returned to the conversation after muttering about paperwork. Santa Claus, as the patrons had greeted him, walked up to the bar and found an empty seat.<br />
<br />
Curious about the recent commotion he tapped a nearby patron on their shoulder. Santa asked, âUm, excuse me, would you happen to know what that was all about?â Suddenly a barrage of answers bombarded Santa, and from piecing it all together he figured out that the Eldron was breaking the rules, and the female wearing the armor was a Crimson Guard, a member of the Royal Army. The Crimson Guard being a unit of peacekeepers meant to make sure the citizens of the city follow the established rules. Soaking in this flood of information, he ventured to ask âwhere is a good place to gain some experience, for some as inexperienced as myself?â A few people shouted out âSogra!â in unison and then started bursting out in laughter. Before he could ask where or what sogra was other people mentioned the Sewers, the Farm with good equipment, or the Crypt or even the sogra with custom-made gear. He thanked everybody for their help, exited the Tavern, and went searching Cajar for the sewers.<br />
<br />
It wasnât hard to find the sewers, all Santa did was follow the lingering smell of sewage. While climbing down the ladder he was surrounded by a wave of stench. His eyes began to water and his nostrils instinctively began closing up to keep the smell out. After walking around for a bit he finally got over the smell, for the most part, and spotted a figure nearby. Figuring normal citizens wouldnât venture down here he sprang into action. Throwing a punch, at what had turned out to be a Cajarian thug he got the first hit which bruised the thugâs face and split his lip. A swing from the thugâs legs knocked Santa to the ground, but Santa managed to minimize the damage by rolling so the impact was lessened. The kicks and punches continued on for a minute until the thug fell down, defeated. Santa rifled through the thugâs pockets and found several crowne. While make sure the crowne was safely secured in his bag he noticed some equipment; a helm and a set of armor. It didnât take an Air Master to figure out that equipping the armor was in his benefit, so he took a few minutes to don the armor. With armor equipped he went in search of more enemies to fight. Several minutes passed while he fought many opponents in which he gave blows to those combatants, but was spared receiving any thanks to his armor. Exhaustion came sooner than he would have liked, but it gave him time to contemplate over the battles to think about what he had learned. From the contemplation he realized his muscles were a little more compact, he was more agile, and he could think more clearly. While rummaging around in his back to check how much crowne he had gathered from the battles his hands passed over an oval object. Upon further examination he saw it was an almost rustic-colored egg that gave such an aura that one might say you could feel it.<br />
<br />
Remembering that the tavernâs menu offered a refreshing beverage, and curious about the egg he had just found he started climbing up the ladder to exit sewer. Before he made his way up three rungs somebody slid down the ladder and jumped off his head. Wool brushed against the back of Santaâs head as the person dropped to the floor. Flustered about the audacity of the behavior of the delinquent, but not wanting to escalate the situation he grumbled to himself as he climbed another couple of rungs. Too busy concentrating on grasping the rungs above him Santa didnât notice a figure standing by the manhole. A throwing knife sliced through Santaâs wool robe embedding itself into his shoulder, a barely audible âtch!â came from up by the manhole. As the knife tore into his shoulder Santa cried out in pain, lost his grip and fell back into the sewers blacking out momentarily. He got up, and remembered where he was, and what had happened the last few minutes. The knife was gone, but the pain was still there. Deciding that he better do something about the wound he climbed up the ladder, and on wobbling legs began walking to the Tavern. <br />
The tavern doors swung open as Santa stumbled in, he practically fell as he took a seat at an empty booth. There was a trail of blood leading from the Tavern doors to the spot at the booth that Santa had picked, and the Bartender did not seem very pleased at this. A waitress came by and set a bucket of soapy water, and a mop by the booth and said âFor when you get better. Is there anything I can get you? Perhaps a nice steaming steak, and a foaming mug of ale? The steak does wonders for the injured, and the ale is rather revitalizing.â and smiled at him. Santa just managed to nod his head weakly, and put out the required amount of crowne for the two items. As the first waitress bustled off into the kitchen another one was already coming out, and bringing his food and mug of ale to his table. Too weak to even really think about the speed of the service, with an appetite that was born of hunger and a body needing nourishment Santa dug into the steak almost as if it were going to be his last meal. Through the secrets of the recipe or by some magic Santa was feeling completely better after finishing the steak. His wounds had closed up and left no trace of ever being there. Blood wasnât coming out of the now-healed injury, but there was still blood leftover from when it was open. After getting up Santa picked up the mop and mopped up the mess his blood had made on the Tavern floor. He went to the washroom and cleaned up as best he could, and sat back down at the booth wondering if he should order a couple more mugs of ale. <br />
<br />
It was Santaâs turn to have someone tap on his shoulder. Santa turned around to face the person in the booth behind him wondering what the person was going to ask of him. âYou seemed to have cleaned up the floor and your shoulder pretty well, but you missed the back of your headâ said a Hounzalid whom sounded a little befuddled about this. The Hounzalid wasnât the only one befuddled about this as was evident when Santa lifted his hand to the back of his head and noticed some his hair was sticking to the back of his head. Through the misfortunes he had come across in the sewers he did not remember sustaining any damage to the back of his head, and strangest of all was the blood was only on the back of his head and didnât go farther down than that. An image flashed in his mind and then it became clear to him what had happened. Santa replied saying âtâwas just something that brushed against my head. I actually had a question of my own. What exactly isâ¦â Santa trailed off while rummaging through his bag, âhmmâ¦itâs an eggâ he began saying as the crowne in his bag jingled while he rummaged around some more, âcolored reddish-brown giving off an aura that you could feel.â<br />
â50,000 crowne for the eggâ yelled a Rhizard sitting by the fireplace.<br />
<br />
â60,000â shouted out by a female Eldron sitting at the bar.<br />
<br />
This continued on upward, with a few more patrons involved than just those two, until it reached 125,000, where some silence followed. Finally after a few seconds of silence someone said â125 thousand and 1.â<br />
<br />
âCome on, you should at least up it in increments of 1,000 ,â said an Undead Knight.<br />
<br />
The bidder responded, âlet the egg owner decide that.â<br />
<br />
All eyes turned toward Santa Claus, but he just sat there looking bewildered until he realized they were talking about him. Fishing in his bag some more didnât get him the egg, so he showed his hands empty as he pulled them out of his bag. He shrugged saying, âit must have fallen out of my bag while I ran into bad luck while exiting the sewers.â<br />
<br />
Sighs of disappointment came out of quite a few mouths while some people mumbled that he probably ate it and just forgot.<br />
The Hounzalid said âDonât mind then, theyâre just eager to get their hands on a Champion Egg. That Is without a doubt, the egg you claimed to have stumbled across. As you could have told from the bids, itâs a pretty good egg to find in your travels. Consuming it fills you with mysterious experience that magically leads you to learning more about yourself. Of all the eggs in this world, the Champion egg is the rarest of them all. âHereâ the Hounzalid said as he handed Santa a gray book titled Egg Anthology, âif you read up on this youâll know what benefits each egg you come across bestows upon you should consume it. By the way you can call me Kezel.â He extended his paw, and smiled warmly. <br />
<br />
Santa and Kezel shook hand and paw, Santa smiled back, and thanked him for the book. He ordered a couple of ales, gulped them down, and went to check out the weapons store. There was a small variety of weapons, only a few of which seemed fir for him at the time though. He settled for a brown-handled, short sword with a blade covered in frost. While heading off to the farm he decided heâd settle the score with the horse that gave him a scare, or dispatch any hostile animals that came across his path. Fear brought back the memory of the farmâs location. It wasnât long until he was opening the gate, and made his way into the farm. Upon hearing hoof beats he turned to face the source and brandished his sword while shouting âhah!â The horse seemed disinterested and continued trotting along its merry way.<br />
<br />
His instincts told him to have his sword ready, and for good reason as he came across a chicken running around as if someone cut its head off, which wasnât the case this time around. The chicken started to head towards Santa so he pulled his arm back and swung at the chicken. Some feathers fell to the ground with some of the chickenâs blood. Then chicken feathers started going in every direction as the chicken began flapping its wings wildly while heading in Santaâs direction. It tried pecking at Santa, but its beak couldnât get through Santaâs thick wool coat. It wasnât long until Santa was standing over a dead chicken of which he tore off a leg and cooked. He walked around for a while and fought some more hysterical farm animals. He sold the resources he gathered from their bodies for a small amount of crowne per item. A couple hours passed and Santa felt he had experienced enough in the world that he could start focusing on a certain set of skills. It was getting dark out, but he figured the Skill Specialist wouldnât mind some company this late at night.<br />
<br />
By the time Santa made it to the Skill Specialistâs any light from the moons was blocked by an overcast sky. He knocked on the door and waited outside for a response. After a few minutes of rubbing his hands to keep warm, and still no response Santa figured it was best to come back another time. He didnât really remember anything that caught his attention when the gentleman was talking to him about specializing his skills in the Magi Cafe. He made his way to the Tavern, found a booth, and fell asleep. His dreams consisted of shadowy figures throwing daggers at him from all directions, leaving his wool coat stained red in his own blood. He woke suddenly from someone shaking his shoulder and saying his name, âheyâ¦hey, Santa! Santa, wake up.â Santaâs eyes shot open looking around, and noticed there werenât any shadowy figures near him, but rather a literally fuzzy face. Something about the face looked familiar, and then the events of yesterday filled in the blank. Kezel was standing over Santa looking worried and said âI see youâve finally come to. You must have had a bad dream, because you were rolling around on the ground beneath the table.â<br />
<br />
Santa looked above him and saw the underside of a table, then looked at where he was laying down which happened to be the floor. He got up from the floor, and though he thought the wooden planks as a floor worked well for the look of the Tavern he didnât think they worked well as a bed. His back and arms were aching and yet he felt full of energy. âItâs nothing, if I let one bad dream get to me I might make a habit of it and then get nowhere in life. Thanks for the concern though. Even with all thatâs happened I feel quite energized, and think Iâll go work off this energy by fighting some hostile animals in the farm. Santa ran off to the farm, and began to whittle down all that energy he had in the morning by fighting. Heâd go back to the Tavern to enjoy some ale before going back to the farm to fight some more, and when heâd run out of energy heâd spend time chatting with Kezel and some of the other patrons of the Tavern.<br />
<br />
This had become a routine for Santa over the last couple days until he felt like he was ready for more of a challenge. He had equipped himself with some new armor, and a better weapon. Then the routine changed from going to the farm to going to the forest. A couple weeks went by like this, until he had come across better equipment yet again, fights were going by quickly, and he decided to try out the cave southeast of Cajar. Several weeks went by and it was the same thing; new armor, quick fights, and then switching to the Crypt. Upon entering the Crypt a specter had happened upon Santa, and Santa swung his swift sword confident in his ability in hitting it. The sword went right through it leaving the specter mostly intact. The specter also wielding an ectoplasmic sword of its own swung and it wisped right through Santaâs upraised shield. Shudders ran down Santaâs spine several times, and he felt an unnatural chill seeping into his bones, but he wasnât about to let that stop him from continuing to fight. Seeing no particular way to get an effective hit on a creature like this Santa decided to attack while holding his shield so it would be protecting his vital organs. The attack this time didnât seem to faze the specter in the slightest. Its sword swung just like before, and it went right through Santa again. There were fewer shudders this time around, but Santa was realizing this wasnât a fight he was likely to win. Tucking his sword into his belt Santa turned around and started fleeing in the other direction. Luckily the few seconds that the specter was taking in the situation of its running combatant was all Santa needed to get away. <br />
<br />
Upon returning to the Tavern Santa was greeted by the patrons as usual, and when he ordered a steak before his ale there were a few joking gasps. They told him to tough it out in the cave a while longer before he got stronger, and maybe even get some newer gear by that time. After soaking in the wisdom of the more weathered patrons Santa found himself nodding his head in agreement. A couple weeks went by and he had gotten stronger, and equipped himself with sturdier gear, and a fiercer weapon. It was falling into the same rut of fighting, drinking, and chatting it up in the Tavern. No one had gone out to explore other regions surrounding Cajar at this point, so Santa didnât have anywhere else to go for more challenging fights.<br />
<br />
Twenty years went by, and even though Santa had grown older his same old routine hadnât changed any, but things werenât quite the same. Though there were quite a few patrons in the Tavern, some of the old regulars were missing, and have been for at least a couple of years. Santa didnât think much of it though, because he was still having fun talking to Kezel and other patrons about their adventures and his own aspirations. Santa, Kezel, and several others were all hooked on an old bard spinning a tale. ââ¦it had been a long trek across the desert, but the young prince had finally made it to a town. He wasnât sure how dedicated the assassin after him was to his job, but he hoped heâd have a brief respite after the long journey. The young prince rented out a room for the night, and went to bed. A couple hours later the clock stroke midnight downstairs, and all was quiet in the small town. Then all of a sudden-â at that point in the story the Tavern doors slammed open. Everyone around the bard jumped in surprise positive that this was all planned by the weaver of tales. They all looked at him angrily before they started bursting out in laughter, but the only one not laughing was the bard who looked honestly surprised about the interruption of his story. <br />
<br />
The listeners of the story all turned to see six Crimson Guards standing in the Tavern doorway looking around intently. âWeâre going to need all of you to come to the Crimson Tower one by one, no questions asked. Starting with youâ said one of the Crimson Guard as they pointed at the bard. Two Crimson Guards escorted the bard away, and four remained watching over the remaining people in the tavern. Minutes later the bard returned, and then another person was taken away. The pattern continued for well over an hour until everyone was taken away and then returned. There was whispering amongst the guards, and they didnât seem pleased. They closed the door shut behind them, and left without saying anything else. Soon after the guards left rumors began circulating around the tavern. The bard took this opportunity to create rumors of his own leaving some of the patrons laughing, while others seemed truly concerned. One of the patrons was opening the door to leave, but was sounding a little delirious as he began to laugh and say, âhah hahah ahahahaHAHA! Soâ¦I see someone has actually bit on the b-they listened to my advice after all.â He closed the door as he finally left. The bartender began to chuckle at this and said, âI guess the ale wasnât watered down as much as usual. Haha, just joking you guys, you know I couldnât smile while offering you a watered down mug of ale.â Conversations began back up as usual after the rumors started dying down, and the hours passed by.<br />
<br />
When it was getting starting to get late Santa left the Tavern to head off to the crypt for some late-night fights. Before he made it a couple of steps outside of the doors he noticed posters all over walls, some scattered on the floor, and they all were the same. It was a wanted poster, for the capture of someone branded as the Crimson Egg Thief. The strangest thing about the poster wasnât the fact that there wasnât a drawing of the thief, but the rather high bounty which consisted of five champion eggs, and ten each of all the other eggs. Reading further Santa noticed that the title âCrimson Egg Thiefâ came from the lack of blood on the dead victims of-Santa blinked his eyes unsure of what he was reading. He looked back up at the title, and then down at the sentence and then finally at the bounty. He assumed the victims had their eggs stolen, and that was where the second half of the title came from. He took one poster and put it in his bag before he headed out of Cajar to finish his routine for the day, which was interrupted by the guards.<br />
Countless specters dispatched, and one might say countless years later an old man walked into the tavern. His hair was completely white, he had a full beard, and some might joke that he seemed to have a full stomach too. He sat down at a large table where a young hounzalid, and a few other patrons were deep in a conversation. The young hounzalid looked over at him and said âyou know if my dad were still alive heâd joke about that massive girth youâve got, but then heâd also know that youâre rather strong and agile for your uhâ¦situation.â Santa chuckled at this replying âho ho ho, you certainly have a way with words young one. If you were any less delicate Iâd write up a naughty list and put you right at the top! Your father was a great friend, and heâll live on in my memory until the day I die.â Then he muttered to himself, âguess the Bartender wasnât joking back then, huh Kezel? If that ale was watered down I donât think your son would be making note of my big belly like that.â He pulled out an old faded piece of paper, looking at it put a frown on his face. âMaybe if Iâd spent less time out in the crypt, and more time looking after my friends this,â he spread his arms out indicating the lack of patrons in the Tavern, âwouldnât have happened. I just hope I havenât been a disappointment to you.â The young hounzalid patted him on the back, and hoping to cheer him up said, âdonât be too hard on yourself Santa, but the Crimson Egg Thief hasnât been caught, and the first signs of his deeds were only starting to be noticed when you were around my age.â Santaâs eyes had a glossy look as he was reliving days past, but he soon shook his head and decided heâd focus on what was ahead of him. He got up from his seat, and bid the patrons to have a good day. He was walking out the Tavern when out of the corner of his eye he caught a flash of red before it bumped right into him. The person started running away leaving Santa with a nick in his side. <br />
With amazing speed and agility Santa ran after the assailant and caught up to him in mere seconds. Santa tackled him, and was about to restrain his arms when a hidden blade revealed itself from the assailantâs sleeve. Quickly jumping out of the way Santa pulled out his own weapon, a rusting curved blade on a weathered green handle. The assailant looked at the weapon, and then at Santa and began to smirk. As the smirk was just finishing appearing on the assailantâs face Santa had made his way over there and slammed his fist along with the handle of his weapon into the side of the assailantâs head. He fell like a sack of potatoes. With the assailant knocked unconscious Santa had some time to look him over, he was wearing crimson baggy pants, and an oversized crimson wool coat, and seemed to have dropped a stuffed burlap sack during the scuffle. He looked to be in his mid thirties. The clothesâ¦a crimson red, and a stuffed sack full ofâ¦eggs? Santa peeked into the sack, and saw a massive amount of eggs in there. His stomach started to turn, and he moved his head to the side and threw up. He threw the assailant over his shoulder, and picked up the large sack of eggs and brought both of them to the Crimson Tower plopping them at the feet of the Crimson Guards. He took out the old poster, tossed it their way as well, and just walked out. They took a look at the poster, and a look at the unconscious person and shook their heads. <br />
The Crimson Guards took it upon themselves to investigate this person, and the mysterious large burlap sack that was in his possession. They woke him up, took him into a small room, showed him some clothes and told him to change into them and walked out. The man, not seeing any way out, decided to follow along for now. He knocked on the door letting the guards know he had finished changing, and when they opened the door they saw an old man with salt and pepper hair. They looked down at the crimson outfit laying on the ground, and one of the guards whispered to the others, âthis is going to have to be brought to our superiorâs attention, right now. Someone go get the man who apprehended thisâ¦this abomination.â<br />
<br />
A couple Crimson Guards walked into the Tavern, and asked around for someone with a description that fit generally well for Santa. The young hounzalid looked over in the guardsâ direction, and motioned them over his way. âYou must be looking for Santa Claus. Itâs really none of my business to ask why, so you might as well go to the crypt to find him. He spends most of his free time there fighting specters.â It wasnât long until the guards came across him, one of them put their hand on his shoulder and said âyouâre coming with me.â They brought him to the council chamber in the Crimson Tower, where they asked him a few questions about the incident. Content with the answers Santa had given them they all nodded their heads while facing each other. âIn honor of helping bring peace to this city of ours, we are offering you the unofficial position in the Crimson Guard as general Peacekeeper. Weâveâ¦uhâ¦fashioned this suit,â showing him a bright red wool coat with what appeared to be white cotton sewn around the edges, bright red baggy pants also with the same material sewn around the bottom edge of the pants, a red pointy hat with the same material sewn on the top, black boots, and a black belt with a golden buckle. âAlso as a reward, we believe you should keep the thiefâs eggs. You can do with them as you will.â Santa thought about it for a moment and decided he could do some good for the citizens of Cajar, and accepted the position.]]></content:encoded>
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			<title><![CDATA[Abillity ideas]]></title>
			<link>http://phantasyrpg.com/dev2/showthread.php?tid=13</link>
			<pubDate>Tue, 30 Nov 2010 14:13:38 +0000</pubDate>
			<guid isPermaLink="false">http://phantasyrpg.com/dev2/showthread.php?tid=13</guid>
			<description><![CDATA[in a tech tree shape higher up you go the more abillity points they cost<br />
every 10 levels you gain 1 additional abillity point<br />
costs energy to use ability in battle (more energy the better the ability)<br />
<br />
[first strike] (attack first) APC:1<br />
[double strike] APC:2<br />
[triple strike] APC:3<br />
[stun strike] (enemy stunned one turn) you cant use this consectutiviely so the enemy cant attack APC: 2<br />
[leech strike] (steal hp) APC:2<br />
[drain strike] (steal mp) APC:2<br />
[eye for an eye] (deal 10% of health worth of damage/recieve 10% of health worth of damage) APC:3<br />
[big 50] (always deals 50 damage) APC:2<br />
<br />
passive abillity<br />
<br />
[greedy guts] (enemy drops additional crowne) 5% crowne with each level APC:1<br />
[pot belly] (eat more food before limit) double amount APC:1<br />
[hardened liver] (drink more at tavern) double amount APC:1<br />
[egg hunter] (more liekly to find eggs) 1% more likely to find egg with each level APC:1<br />
[charasmatic] (10% discount at shop) APC:1<br />
[last stand] (if an attack is going to KO you, your left with 1hp) only works once a battle APC:3<br />
would like to see this introduced regardless as to whether it is abillity or not&gt;&gt;&gt;&gt;&gt;&gt;[multi task] (can wield two single hand wepons and bracers instead of a single hand wepon and shield)<br />
<br />
this is pretty brief in terms of the abillitys i thought up so add to them as you please]]></description>
			<content:encoded><![CDATA[in a tech tree shape higher up you go the more abillity points they cost<br />
every 10 levels you gain 1 additional abillity point<br />
costs energy to use ability in battle (more energy the better the ability)<br />
<br />
[first strike] (attack first) APC:1<br />
[double strike] APC:2<br />
[triple strike] APC:3<br />
[stun strike] (enemy stunned one turn) you cant use this consectutiviely so the enemy cant attack APC: 2<br />
[leech strike] (steal hp) APC:2<br />
[drain strike] (steal mp) APC:2<br />
[eye for an eye] (deal 10% of health worth of damage/recieve 10% of health worth of damage) APC:3<br />
[big 50] (always deals 50 damage) APC:2<br />
<br />
passive abillity<br />
<br />
[greedy guts] (enemy drops additional crowne) 5% crowne with each level APC:1<br />
[pot belly] (eat more food before limit) double amount APC:1<br />
[hardened liver] (drink more at tavern) double amount APC:1<br />
[egg hunter] (more liekly to find eggs) 1% more likely to find egg with each level APC:1<br />
[charasmatic] (10% discount at shop) APC:1<br />
[last stand] (if an attack is going to KO you, your left with 1hp) only works once a battle APC:3<br />
would like to see this introduced regardless as to whether it is abillity or not&gt;&gt;&gt;&gt;&gt;&gt;[multi task] (can wield two single hand wepons and bracers instead of a single hand wepon and shield)<br />
<br />
this is pretty brief in terms of the abillitys i thought up so add to them as you please]]></content:encoded>
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		<item>
			<title><![CDATA[Suggestion for new quest]]></title>
			<link>http://phantasyrpg.com/dev2/showthread.php?tid=14</link>
			<pubDate>Mon, 29 Nov 2010 23:36:47 +0000</pubDate>
			<guid isPermaLink="false">http://phantasyrpg.com/dev2/showthread.php?tid=14</guid>
			<description><![CDATA[Basic idea: have it so that u have like 8 or so different reward items u can pick....all with say a minor diference but they all are different colours so like a red suit,green suit,black suit, etc and each one has say a difference str bonus or what not<br />
<br />
Basic outline of Quest<br />
<br />
You talk to Tyler or an NPC in Cajar about a masked figure jumping from rooftops around cajar at night and your asked to investigate it. You then have to search around cajar for the figure who would be anywhere it would be based on chance where u find him....not a massivly impossible chance say 10% chance<br />
<br />
When you find him hes asks u to go to say somewhere possibly the ruins and investigate somethings hes been seeing a gang of bandits(stronger then ones from sewers and also stronger then Ruins mosters but weaker then Castle monsters) you must then go find where they are and report back to the masked figure, who then sends you back to eradicate them.<br />
<br />
Once you have done that you then return to the masked figure who can now be portaited as a hero of soughts. He then offers you a reward for helping and for you to keep silence about his nature of work. The rewards are a varity of "suits" each with a different colour and with different stats.<br />
He allows u to pick one but u are unware of the stats....reward items level req would be from 120-140 ish stats would be decided by coders/admin]]></description>
			<content:encoded><![CDATA[Basic idea: have it so that u have like 8 or so different reward items u can pick....all with say a minor diference but they all are different colours so like a red suit,green suit,black suit, etc and each one has say a difference str bonus or what not<br />
<br />
Basic outline of Quest<br />
<br />
You talk to Tyler or an NPC in Cajar about a masked figure jumping from rooftops around cajar at night and your asked to investigate it. You then have to search around cajar for the figure who would be anywhere it would be based on chance where u find him....not a massivly impossible chance say 10% chance<br />
<br />
When you find him hes asks u to go to say somewhere possibly the ruins and investigate somethings hes been seeing a gang of bandits(stronger then ones from sewers and also stronger then Ruins mosters but weaker then Castle monsters) you must then go find where they are and report back to the masked figure, who then sends you back to eradicate them.<br />
<br />
Once you have done that you then return to the masked figure who can now be portaited as a hero of soughts. He then offers you a reward for helping and for you to keep silence about his nature of work. The rewards are a varity of "suits" each with a different colour and with different stats.<br />
He allows u to pick one but u are unware of the stats....reward items level req would be from 120-140 ish stats would be decided by coders/admin]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[My first work!]]></title>
			<link>http://phantasyrpg.com/dev2/showthread.php?tid=19</link>
			<pubDate>Sat, 20 Nov 2010 07:10:58 +0000</pubDate>
			<guid isPermaLink="false">http://phantasyrpg.com/dev2/showthread.php?tid=19</guid>
			<description><![CDATA[Here is my first sword! Feedback, suggestions please.<br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".jpg" />&nbsp;&nbsp;<a href="attachment.php?aid=20324" target="_blank">Blade of Achilles.jpg</a> (Size: 1.45 KB / Downloads: 85)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Here is my first sword! Feedback, suggestions please.<br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".jpg" />&nbsp;&nbsp;<a href="attachment.php?aid=20324" target="_blank">Blade of Achilles.jpg</a> (Size: 1.45 KB / Downloads: 85)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
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		<item>
			<title><![CDATA[the item limit]]></title>
			<link>http://phantasyrpg.com/dev2/showthread.php?tid=23</link>
			<pubDate>Mon, 15 Nov 2010 18:10:10 +0000</pubDate>
			<guid isPermaLink="false">http://phantasyrpg.com/dev2/showthread.php?tid=23</guid>
			<description><![CDATA[basically all the stuff i have goes way over the limit and i dont really just want to drop it all<br />
-i would like an item bank personally to put all my extra stuff in if this 500 limit will be enforced and irl come back on day and ive just got 500 of the first alphabetical items.<br />
<br />
-another idea which is taken from runescape (i dont play it) is a shop which just buys for a really <span style="text-decoration: underline;">small</span> amount of money (so people dont start getting really rich easily).<br />
         - e.g. i have so much equipment ive made as a smith which im never going to be able to get rid of/useless egg (magus/energy/health).<br />
         - i think you should also be able to sell back anything uve bought for like half the price and become part of the stock (i literally have the first wepon i bought).<br />
         - should be able to sell gems to the gem shop.<br />
         - (the item been smithed makes no differance to its worth) e.g. e pots when sold back to the shop.<br />
         - as to wether this shop that buys everyones stuff like in runescape then can sell it back for a higher price would have to be up for debate as it would probably become clogged with stuff no one buys, if this happens id suggest an hourly purge of what is in there so you have to be quick to get whats there.]]></description>
			<content:encoded><![CDATA[basically all the stuff i have goes way over the limit and i dont really just want to drop it all<br />
-i would like an item bank personally to put all my extra stuff in if this 500 limit will be enforced and irl come back on day and ive just got 500 of the first alphabetical items.<br />
<br />
-another idea which is taken from runescape (i dont play it) is a shop which just buys for a really <span style="text-decoration: underline;">small</span> amount of money (so people dont start getting really rich easily).<br />
         - e.g. i have so much equipment ive made as a smith which im never going to be able to get rid of/useless egg (magus/energy/health).<br />
         - i think you should also be able to sell back anything uve bought for like half the price and become part of the stock (i literally have the first wepon i bought).<br />
         - should be able to sell gems to the gem shop.<br />
         - (the item been smithed makes no differance to its worth) e.g. e pots when sold back to the shop.<br />
         - as to wether this shop that buys everyones stuff like in runescape then can sell it back for a higher price would have to be up for debate as it would probably become clogged with stuff no one buys, if this happens id suggest an hourly purge of what is in there so you have to be quick to get whats there.]]></content:encoded>
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