Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Class Type Damage Formula?
01-24-2008, 10:31 PM
Post: #1
Class Type Damage Formula?
Okay so this is what I am guessing the Classes are in PhantasyRPG:

Rogue - DEX?

Archer - DEX

Warrior - STR

Mage - WIS

Will these be the Stats each "Class" will use later on to use to increase their said damages or will STR still be master over this formula and Wisdom affects the Skill damages?

[Image: Avatar-1.gif]
My parent's told me not to play with Fire,So I started playing w/ Water instead...
Visit this user's website Find all posts by this user
Quote this message in a reply
01-25-2008, 05:19 AM
Post: #2
Re: Class Type Damage Formula?
don't agree, the rogue and archer would be way overpowered, since they would need to raise only one stat, while fighters and mages would need to raise the damage stat and defense stat

Kingdoms rise and fall, but evil is eternal
Find all posts by this user
Quote this message in a reply
01-27-2008, 12:44 PM
Post: #3
Re: Class Type Damage Formula?
I'd preffer the damage should be based on attack type...

Direct Physical attack -> STR
Ranged Physical Attack -> Dex
Magic attack -> Wis
for vit..... Well, I suppose it's your life force, right? so, it should effect status inflicting spell/skill duration....
Find all posts by this user
Quote this message in a reply
01-28-2008, 05:22 AM
Post: #4
Re: Class Type Damage Formula?
Elana Wrote:I'd preffer the damage should be based on attack type...

Direct Physical attack -> STR
Ranged Physical Attack -> Dex
Magic attack -> Wis
for vit..... Well, I suppose it's your life force, right? so, it should effect status inflicting spell/skill duration....

it still would have the same problem, the ranged attack would only need to raise one stat while the others would have to raise dex to get defense and the primary damage stat for the damage.... unfair i would say

Kingdoms rise and fall, but evil is eternal
Find all posts by this user
Quote this message in a reply
01-28-2008, 01:27 PM
Post: #5
Re: Class Type Damage Formula?
Myrkul Wrote:
Elana Wrote:I'd preffer the damage should be based on attack type...

Direct Physical attack -> STR
Ranged Physical Attack -> Dex
Magic attack -> Wis
for vit..... Well, I suppose it's your life force, right? so, it should effect status inflicting spell/skill duration....

it still would have the same problem, the ranged attack would only need to raise one stat while the others would have to raise dex to get defense and the primary damage stat for the damage.... unfair i would say

True, I guess.... But then if you want to be fair, the whole damage system should be revised to something like this:

Direct Physical Attack --> 70% STR, 30% DEX
Ranged Physical Attack  --> 30% STR, 70% DEX
Offensive Magic  -->  70% WIS, 30% VIT
Status-inflicting Magic  -->  30% WIS, 70% VIT

for defense, it's the other way around

Direct Physical Defense --> 30% STR, 70% DEX
Ranged Physical Defense  --> 70% STR, 30% DEX
Offensive Magic Resistance  -->  30% WIS, 70% VIT
Status-inflicting Magic Resistance-->  70% WIS, 30% VIT

or... something like that....
Find all posts by this user
Quote this message in a reply
01-29-2008, 05:06 AM
Post: #6
Re: Class Type Damage Formula?
Elana Wrote:True, I guess.... But then if you want to be fair, the whole damage system should be revised to something like this:

Direct Physical Attack --> 70% STR, 30% DEX
Ranged Physical Attack  --> 30% STR, 70% DEX
Offensive Magic  -->  70% WIS, 30% VIT
Status-inflicting Magic  -->  30% WIS, 70% VIT

for defense, it's the other way around

Direct Physical Defense --> 30% STR, 70% DEX
Ranged Physical Defense  --> 70% STR, 30% DEX
Offensive Magic Resistance  -->  30% WIS, 70% VIT
Status-inflicting Magic Resistance-->  70% WIS, 30% VIT

or... something like that....

with that i could agree, no need to be exactly like that but that's the idea

Kingdoms rise and fall, but evil is eternal
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)